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https://github.com/Doodle3D/Doodle3D-Slicer.git
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105 lines
2.9 KiB
HTML
Executable File
105 lines
2.9 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">A Helper class to ease the loading of images of different types.</div>
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<h2>Properties</h2>
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<h3>[property:string crossOrigin]</h3>
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<div>
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The crossOrigin string to implement CORS for loading the image from a different domain that allows CORS.
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</div>
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<h2>Methods</h2>
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<h3>[method:DataTexture generateDataTexture]([page:Number width], [page:Number height], [page:Number color])</h3>
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<div>
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width -- The width of the texture. <br />
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height -- The height of the texture. <br />
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color -- The hexadecimal value of the color.
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</div>
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<div>
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Generates a texture of a single color. It is a DataTexture with format, RGBFormat.
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</div>
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<h3>[method:CompressedTexture parseDDS]([page:String buffer], [page:boolean loadMipmaps])</h3>
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<div>
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buffer -- A string containing the data of the dds. <br />
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loadMipmaps -- A boolean to indicate if you need to load the mipmaps. Default is True.
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</div>
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<div>
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Parses a DDS Image from the string into a CompressedTexture.
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</div>
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<h3>[method:todo loadCompressedTexture]([page:todo url], [page:todo mapping], [page:todo onLoad], [page:todo onError])</h3>
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<div>
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url -- todo <br />
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mapping -- todo <br />
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onLoad -- todo <br />
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onError -- todo
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</div>
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<div>
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todo
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</div>
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<h3>[method:todo loadTexture]([page:String url], [page:UVMapping mapping], [page:Function onLoad], [page:Function onError])</h3>
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<div>
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url -- the url of the texture<br />
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mapping -- Can be an instance of [page:UVMapping THREE.UVMapping], [page:CubeReflectionMapping THREE.CubeReflectionMapping] or [page:SphericalReflectionMapping THREE.SphericalReflectionMapping]. Describes how the image is applied to the object.<br />Use undefined instead of null as a default value. See mapping property of [page:Texture texture] for more details. <br/>
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onLoad -- callback function<br />
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onError -- callback function
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</div>
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<div>
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todo
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</div>
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<h3>[method:todo getNormalMap]([page:todo image], [page:todo depth])</h3>
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<div>
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image -- todo <br />
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depth -- todo
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</div>
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<div>
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todo
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</div>
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<h3>[method:todo loadCompressedTextureCube]([page:todo array], [page:todo mapping], [page:todo onLoad], [page:todo onError])</h3>
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<div>
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array -- todo <br />
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mapping -- todo <br />
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onLoad -- todo <br />
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onError -- todo
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</div>
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<div>
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todo
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</div>
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<h3>[method:todo loadTextureCube]([page:todo array], [page:todo mapping], [page:todo onLoad], [page:todo onError])</h3>
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<div>
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array -- todo <br />
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mapping -- todo <br />
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onLoad -- todo <br />
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onError -- todo
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</div>
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<div>
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todo
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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