Doodle3D-Slicer/three.js-master/docs/api/extras/geometries/PlaneGeometry.html
2015-06-12 15:58:26 +02:00

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[page:Geometry] &rarr;
<h1>[name]</h1>
<div class="desc">A class for generating plane geometries</div>
<h2>Example</h2>
<code>var geometry = new THREE.PlaneGeometry( 5, 20, 32 );
var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} );
var plane = new THREE.Mesh( geometry, material );
scene.add( plane );
</code>
<h2>Constructor</h2>
<h3>[name]([page:Float width], [page:Float height], [page:Integer widthSegments], [page:Integer heightSegments])</h3>
<div>
width — Width along the X axis.<br />
height — Height along the Y axis.<br />
widthSegments — Optional. Default is 1. <br />
heightSegments — Optional. Default is 1.
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<h2>Properties</h2>
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Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
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<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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