controlp5/reference/controlP5/Canvas.html

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<div class="subTitle">controlP5</div>
<h2 title="Class Canvas" class="title">Class Canvas</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>controlP5.Canvas</li>
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<pre>public abstract class <span class="strong">Canvas</span>
extends java.lang.Object</pre>
<div class="block">Use a Canvas to draw custom graphics into a control
window or the default sketch window.
The Canvas is an abstract class and must be extended by
your custom Canvas class, see the ControlP5canvas example
for details.</div>
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<div id="test" class="toggleList"><dl><dt onclick="toggle(this);"><span>+</span>Example</dt><dd><code><pre>/**
* ControlP5 Canvas
* The ControlWindowCanvas allow you to add custom graphics to
* the default controlP5 renderer or a controlWindow rednerer.
*
* find a list of public methods available for the Canvas Controller
* at the bottom of this sketch's source code
*
* by Andreas Schlegel, 2011
* www.sojamo.de/libraries/controlp5
*
*/
import controlP5.*;
ControlP5 cp5;
ControlWindow controlWindow;
Canvas cc;
// MyCanvas, your Canvas render class
class MyCanvas extends Canvas {
int y;
int mx = 0;
int my = 0;
public void setup(PGraphics pg) {
y = 200;
}
public void update(PApplet p) {
mx = p.mouseX;
my = p.mouseY;
}
public void draw(PGraphics pg) {
// renders a square with randomly changing colors
// make changes here.
pg.fill(100);
pg.rect(mx-20, y-20, 240, 30);
pg.fill(255);
pg.text("This text is drawn by MyCanvas", mx,y);
}
}
void setup() {
size(400, 400);
frameRate(30);
cp5 = new ControlP5(this);
// create a control window canvas and add it to
// the previously created control window.
cc = new MyCanvas();
cc.pre(); // use cc.post(); to draw on top of existing controllers.
cp5.addCanvas(cc); // add the canvas to cp5
}
void draw() {
background(0);
fill(60);
rect(100, 100, 200, 200);
}
/*
a list of all methods available for the ControlWindowCanvas Controller
use ControlP5.printPublicMethodsFor(Canvas.class);
to print the following list into the console.
You can find further details about class Canvas in the javadoc.
Format:
ClassName : returnType methodName(parameter type)
controlP5.Canvas : void moveTo(ControlWindow)
controlP5.Canvas : void setup(PApplet)
controlP5.Canvas : void draw(PApplet)
java.lang.Object : String toString()
java.lang.Object : boolean equals(Object)
*/
</pre></code></dd></dl></div></dl>
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<h3>Field Summary</h3>
<table class="overviewSummary" border="0" cellpadding="3" cellspacing="0" summary="Field Summary table, listing fields, and an explanation">
<caption><span>Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tr class="altColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#POST">POST</a></strong></code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>static int</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#PRE">PRE</a></strong></code>&nbsp;</td>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><strong><a href="../controlP5/Canvas.html#Canvas()">Canvas</a></strong>()</code>&nbsp;</td>
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<td class="colFirst"><code>abstract void</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#draw(processing.core.PGraphics)">draw</a></strong>(processing.core.PGraphics&nbsp;theGraphics)</code>
<div class="block">controlWindowCanvas is an abstract class and
therefore needs to be extended by your class.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#mode()">mode</a></strong>()</code>
<div class="block">get the drawing mode of a Canvas.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#moveTo(controlP5.ControlWindow)">moveTo</a></strong>(<a href="../controlP5/ControlWindow.html" title="class in controlP5">ControlWindow</a>&nbsp;theControlWindow)</code>
<div class="block">move a canvas to another controlWindow</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#post()">post</a></strong>()</code>
<div class="block">set the drawing mode to POST.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#pre()">pre</a></strong>()</code>
<div class="block">set the drawing mode to PRE.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#setMode(int)">setMode</a></strong>(int&nbsp;theMode)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#setup(processing.core.PGraphics)">setup</a></strong>(processing.core.PGraphics&nbsp;theGraphics)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#update(processing.core.PApplet)">update</a></strong>(processing.core.PApplet&nbsp;theApplet)</code>&nbsp;</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code><a href="../controlP5/ControlWindow.html" title="class in controlP5">ControlWindow</a></code></td>
<td class="colLast"><code><strong><a href="../controlP5/Canvas.html#window()">window</a></strong>()</code>&nbsp;</td>
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<h3>Methods inherited from class&nbsp;java.lang.Object</h3>
<code>equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</code></li>
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<h4>POST</h4>
<pre>public static final&nbsp;int POST</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../constant-values.html#controlP5.Canvas.POST">Constant Field Values</a></dd></dl>
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<pre>public static final&nbsp;int PRE</pre>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="../constant-values.html#controlP5.Canvas.PRE">Constant Field Values</a></dd></dl>
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<h4>Canvas</h4>
<pre>public&nbsp;Canvas()</pre>
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<h4>draw</h4>
<pre>public abstract&nbsp;void&nbsp;draw(processing.core.PGraphics&nbsp;theGraphics)</pre>
<div class="block">controlWindowCanvas is an abstract class and
therefore needs to be extended by your class.
draw(PApplet theApplet) is the only method that needs
to be overwritten.</div>
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<h4>mode</h4>
<pre>public final&nbsp;int&nbsp;mode()</pre>
<div class="block">get the drawing mode of a Canvas. this can be PRE or
POST.</div>
<dl><dt><span class="strong">Returns:</span></dt><dd></dd></dl>
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<h4>moveTo</h4>
<pre>public&nbsp;void&nbsp;moveTo(<a href="../controlP5/ControlWindow.html" title="class in controlP5">ControlWindow</a>&nbsp;theControlWindow)</pre>
<div class="block">move a canvas to another controlWindow</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>theControlWindow</code> - </dd></dl>
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<h4>post</h4>
<pre>public final&nbsp;void&nbsp;post()</pre>
<div class="block">set the drawing mode to POST.</div>
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<h4>pre</h4>
<pre>public final&nbsp;void&nbsp;pre()</pre>
<div class="block">set the drawing mode to PRE. PRE is the default.</div>
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<h4>setMode</h4>
<pre>public final&nbsp;void&nbsp;setMode(int&nbsp;theMode)</pre>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>theMode</code> - </dd></dl>
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<h4>setup</h4>
<pre>public&nbsp;void&nbsp;setup(processing.core.PGraphics&nbsp;theGraphics)</pre>
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<h4>update</h4>
<pre>public&nbsp;void&nbsp;update(processing.core.PApplet&nbsp;theApplet)</pre>
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<h4>window</h4>
<pre>public final&nbsp;<a href="../controlP5/ControlWindow.html" title="class in controlP5">ControlWindow</a>&nbsp;window()</pre>
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<p class="legalCopy"><small>processing library controlP5 by Andreas Schlegel. (c) 2006-2014</small></p>
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