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doodle3d-client/js/init_layout.js

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JavaScript
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var drawAreaContainerMinHeight = 300;
var drawAreaContainerMaxHeight = 450;
function doOnResize() {
// console.log("doOnResize() >> " + new Date().getTime());
// $(".container").css("height", window.innerHeight);
$drawAreaContainer.css("marginLeft", -$drawAreaContainer.width()/2);
$drawAreaContainer.css("marginTop", -$drawAreaContainer.height() *.45);
// $drawAreaContainer.css("marginTop", -parseInt($drawAreaContainer.css("height")) * 0.45);
canvas.width = $drawAreaContainer.width() - 150; // canvas.clientWidth;
canvas.height = $drawAreaContainer.height(); // canvas.clientHeight;
preview.width = 150;
preview.height = $drawAreaContainer.height();
calcPreviewCanvasProperties();
// layerOffsetY = preview.height - 1.75 * layerCY;
// yStep = preview.height / 150;
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// preview.width = parseInt($preview.css("width"), 10);
// preview.height = parseInt($preview.css("height"), 10);
canvasWidth = canvas.width;
canvasHeight = canvas.height;
drawCanvasTopLeftCoords[0] = drawCanvas.offset().left;
drawCanvasTopLeftCoords[1] = drawCanvas.offset().top;
// drawCanvasTopLeftCoords[0] = drawCanvas[0].offsetParent.offsetLeft;
// drawCanvasTopLeftCoords[1] = drawCanvas[0].offsetParent.offsetTop;
// preview.height = $("#previewContainer").height();
// console.log("f:doOnResize() >> preview.height: " + preview.height);
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redrawDoodle();
redrawPreview();
return;
// doClientAndOrientationStuff() // <-- is this necessary in this method?
// console.log("f:doOnResize() >> $('#canvascontainer').innerHeight: " + window.innerHeight);
if (window.innerHeight < 768) {
// $('#drawAreaContainer').innerHeight(window.innerHeight - $("#drawAreaContainer").offset().top - 70);
var newVal = window.innerHeight - $("#drawAreaContainer").offset().top - 100; // what's the 70 ??
newVal = Math.max(newVal, drawAreaContainerMinHeight);
newVal = Math.min(newVal, drawAreaContainerMaxHeight);
$('#drawAreaContainer').innerHeight(newVal);
// canvas drawing area
$canvas.css("height", newVal);
canvas.height = newVal;
canvasWidth = canvas.width;
canvasHeight = canvas.height;
// preview area
$preview.css("height", newVal);
preview.height = newVal;
layerOffsetY = preview.height - 1.75 * layerCY;
yStep = preview.height / 150;
redrawDoodle();
redrawPreview();
}
}
function initLayouting() {
console.log("f:initLayouting()");
// first set the css width/height and actual width/height of the drawing area
<!--div drawAreaContainer 650,450-->
<!--canvas mycanvas 500, 450-->
<!--canvas preview 150, 450-->
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// $doodleCanvas = $("#mycanvas");
// doodleCanvas = $("#mycanvas")[0];
// doodleCanvasContext = doodleCanvas.getContext('2d');
$drawAreaContainer = $("#drawAreaContainer");
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$drawAreaContainer.css("margin", 0);
$drawAreaContainer.css("marginLeft", -$drawAreaContainer.width()/2);
$drawAreaContainer.css("marginTop", -$drawAreaContainer.height() *.45);
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canvas.width = $drawAreaContainer.width() - 150; // canvas.clientWidth;
canvas.height = $drawAreaContainer.height(); // canvas.clientHeight;
preview.width = 150;
preview.height = $drawAreaContainer.height();
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canvasWidth = canvas.width;
canvasHeight = canvas.height;
$drawAreaContainer.show();
// window.innerHeight
console.log("window.innerHeight: " + window.innerHeight);
console.log("window.innerWidth: " + window.innerWidth);
console.log("$('#drawAreaContainer').innerHeight(): " + $("#drawAreaContainer").innerHeight());
console.log("$('#drawAreaContainer').offset().top: " + $("#drawAreaContainer").offset().top);
/* 2013-07-26 not doing this resizing stuff now, it's not working well yet
if (window.innerHeight < 768) {
$('#drawAreaContainer').innerHeight(window.innerHeight - $("#drawAreaContainer").offset().top - 70);
}
//*/
// timeout because it SEEMS to be beneficial for initting the layout
// 2013-09-18 seems beneficial since when?
setTimeout(_startOrientationAndChangeEventListening, 1000);
}
function _startOrientationAndChangeEventListening() {
// Initial execution if needed
$(window).on('resize', doOnResize);
// is it necessary to call these? Aren't they called by the above eventhandlers?
// doClientAndOrientationStuff();
doOnResize();
}