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doodle3d-firmware/src/util/logger.lua

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---
-- Logging facilities.
local utils = require('util.utils')
local M = {}
local logLevel, logVerbose, logStream
--- Available log levels
-- @table LEVEL
M.LEVEL = {
'debug', -- for debug messages
'info', -- for informational messages
'warn', -- for warnings (something is wrong/fishy but not neccesarily problematic)
'error', -- for recoverable errors
'fatal' -- for unrecoverable errors
}
-- M.LEVEL already has idx=>name entries, now create name=>idx entries
for i,v in ipairs(M.LEVEL) do
M.LEVEL[v] = i
end
local function log(level, msg, verbose)
if level >= logLevel then
local now = os.date('%m-%d %H:%M:%S')
local i = debug.getinfo(3) --the stack frame just above the logger call
local v = verbose
if v == nil then v = logVerbose end
local name = i.name or "(nil)"
local vVal = 'nil'
local m = (type(msg) == 'string') and msg or utils.dump(msg)
if v then logStream:write(now .. " (" .. M.LEVEL[level] .. ") " .. m .. " [" .. name .. "@" .. i.short_src .. ":" .. i.linedefined .. "]\n")
else logStream:write(now .. " (" .. M.LEVEL[level] .. ") " .. m .. "\n") end
logStream:flush()
end
end
--- Initializes the logger.
-- @tparam @{util.logger.LEVEL} level Minimum level of messages to log.
-- @tparam bool verbose Write verbose log messages (include file/line inforomation).
function M:init(level, verbose)
logLevel = level or M.LEVEL.warn
logVerbose = verbose or false
logStream = stream or io.stdout
end
-- pass nil as stream to reset to stdout
function M:setStream(stream)
logStream = stream or io.stdout
end
function M:debug(msg, verbose) log(M.LEVEL.debug, msg, verbose); return true end
function M:info(msg, verbose) log(M.LEVEL.info, msg, verbose); return true end
function M:warn(msg, verbose) log(M.LEVEL.warn, msg, verbose); return true end
function M:error(msg, verbose) log(M.LEVEL.error, msg, verbose); return false end
function M:fatal(msg, verbose) log(M.LEVEL.fatal, msg, verbose); return false end
return M