papercraft/corners.c

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/** \file
* Generate an OpenSCAD with connectors for each face.
*
* This imports the original STL file and then slices the corners
* off from it.
* Options are inside only (with face flush on outside)
* or with a slot for the face (like a corner cap)
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*/
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
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#include <math.h>
#include <err.h>
#include <assert.h>
#include "v3.h"
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#include "stl_3d.h"
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static v3_t avg_x, avg_y, avg_z;
static void
print_multmatrix(
const refframe_t * const ref,
const int transpose
)
{
printf("multmatrix(m=["
"[%f,%f,%f,0],"
"[%f,%f,%f,0],"
"[%f,%f,%f,0],"
"[ 0, 0, 0,1]])\n",
transpose ? ref->x.p[0] : ref->x.p[0],
transpose ? ref->x.p[1] : ref->y.p[0],
transpose ? ref->x.p[2] : ref->z.p[0],
transpose ? ref->y.p[0] : ref->x.p[1],
transpose ? ref->y.p[1] : ref->y.p[1],
transpose ? ref->y.p[2] : ref->z.p[1],
transpose ? ref->z.p[0] : ref->x.p[2],
transpose ? ref->z.p[1] : ref->y.p[2],
transpose ? ref->z.p[2] : ref->z.p[2]
);
}
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static void
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print_normal(
const v3_t * normal
)
{
const float x = normal->p[0];
const float y = normal->p[1];
const float z = normal->p[2];
const double length = sqrt(x*x+y*y+z*z);
const double b = acos(z / length);
const double c = x == 0 ? sign(y)*90 : atan2(y,x);
printf("rotate([%f,%f,%f])\n", 0.0, b * 180 / M_PI, c * 180 / M_PI);
}
static void
find_normal(
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const stl_3d_t * const stl,
const stl_vertex_t * const v,
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const float inset_dist,
v3_t * const avg
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)
{
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int * const face_used
= calloc(sizeof(*face_used), stl->num_face);
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// generate all of the coplanar polygons at this vertex
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const stl_vertex_t ** const vertex_list
= calloc(sizeof(**vertex_list), stl->num_vertex);
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for (int j = 0 ; j < v->num_face; j++)
{
// generate the polygon face for this vertex
const stl_face_t * const f = v->face[j];
if (face_used[f - stl->face])
continue;
//ref.origin.p[0] = 0;
//ref.origin.p[1] = 0;
//ref.origin.p[2] = 0;
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const int start_vertex = v->face_num[j];
const int vertex_count = stl_trace_face(
stl,
f,
vertex_list,
face_used,
start_vertex
);
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// find this vertex in the vertex list
// and compute the vector that subdivides the
// two outbound edges
for (int k = 0 ; k < vertex_count ; k++)
{
if (vertex_list[k] != v)
continue;
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v3_t p1 = vertex_list[(k+vertex_count-1) % vertex_count]->p;
v3_t p2 = vertex_list[k % vertex_count]->p;
v3_t p3 = vertex_list[(k+1) % vertex_count]->p;
refframe_t ref;
refframe_init(
&ref,
p2,
p3,
p1
);
double x, y;
refframe_inset(&ref, inset_dist, &x, &y, p1, p2, p3);
v3_t hole = refframe_project(&ref, (v3_t){{x,y,0}});
//hole = refframe_project(&ref, (v3_t){{10,0,0}});
//hole.p[0] = 10*ref.x.p[0]; // + ref.origin.p[0];
//hole.p[1] = 10*ref.x.p[1]; // + ref.origin.p[1];
//hole.p[2] = 10*ref.x.p[2]; // + ref.origin.p[2];
fprintf(stderr, "**** %p [%f,%f]=>%f,%f,%f\n", v, x, y,
hole.p[0],
hole.p[1],
hole.p[2]
);
printf("color(\"green\") translate([%f,%f,%f]) sphere(r=1);\n",
hole.p[0],
hole.p[1],
hole.p[2]
);
#if 0
hole = refframe_project(&ref, (v3_t){10,0,0});
//v3_t hole = refframe_project(&ref, (v3_t){5,5,0});
printf("translate([%f,%f,%f]) sphere(r=1);\n",
hole.p[0],
hole.p[1],
hole.p[2]
);
/*
hole = refframe_project(&ref, (v3_t){0,10,0});
//v3_t hole = refframe_project(&ref, (v3_t){5,5,0});
printf("%%translate([%f,%f,%f]) sphere(r=1);\n",
hole.p[0],
hole.p[1],
hole.p[2]
);
*/
#endif
*avg = v3_add(*avg, ref.z);
//*avg = v3_add(*avg, ref.x);
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//avg_x = v3_add(avg_x, ref.x);
//avg_y = v3_add(avg_y, ref.y);
//*avg = v3_add(*avg, p);
}
//return;
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}
#if 0
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// use the transpose of the rotation matrix,
// which will rotate from (x,y) to the correct
// orientation relative to this connector node.
print_multmatrix(&ref, 1);
printf("{\n");
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// generate the polygon plane
if (thickness != 0)
{
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printf("translate([0,0,%f]) linear_extrude(height=%f) polygon(points=[\n",
translate,
thickness
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);
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for(int k=0 ; k < vertex_count ; k++)
{
double x, y;
refframe_inset(&ref, inset_dist, &x, &y,
vertex_list[(k+0) % vertex_count]->p,
vertex_list[(k+1) % vertex_count]->p,
vertex_list[(k+2) % vertex_count]->p
);
printf("[%f,%f],", x, y);
}
printf("\n]);\n");
}
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// generate the mounting holes/pins
if (hole_rad != 0)
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{
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for(int k=0 ; k < vertex_count ; k++)
{
double x, y;
refframe_inset(&ref, inset_dist+hole_dist, &x, &y,
vertex_list[(k+0) % vertex_count]->p,
vertex_list[(k+1) % vertex_count]->p,
vertex_list[(k+2) % vertex_count]->p
);
printf("translate([%f,%f,%f]) cylinder(r=%f,h=%f, $fs=1);\n",
x, y, -hole_height/2,
hole_rad,
hole_height
);
}
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}
printf("}\n");
}
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#endif
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free(face_used);
free(vertex_list);
}
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int
main(
int argc,
char ** argv
)
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{
if (argc <= 1)
{
fprintf(stderr, "Usage: corners file.stl > file-corners.scad\n");
return -1;
}
const char * const stl_name = argv[1];
int fd = open(stl_name, O_RDONLY);
if (fd < 0)
{
perror(stl_name);
return -1;
}
stl_3d_t * const stl = stl_3d_parse(fd);
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if (!stl)
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return EXIT_FAILURE;
close(fd);
printf("module model() {\n"
"render() difference() {\n"
"import(\"%s\");\n",
stl_name
);
//printf("%%model();\n");
const double thickness = 3;
const double inset_dist = 5;
const double hole_dist = 5;
const double hole_rad = 1.25;
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int * const face_used
= calloc(sizeof(*face_used), stl->num_face);
const stl_vertex_t ** const vertex_list
= calloc(sizeof(*vertex_list), stl->num_vertex);
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// for face, generate the set of coplanar points that go with it
// and "drill" holes in the model for those corners.
for (int i = 0 ; i < stl->num_face ; i++)
{
if (face_used[i])
continue;
const stl_face_t * const f = &stl->face[i];
const int vertex_count = stl_trace_face(
stl,
f,
vertex_list,
face_used,
0
);
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refframe_t ref;
refframe_init(
&ref,
f->vertex[0]->p,
f->vertex[1]->p,
f->vertex[2]->p
);
// replace the origin with the actual origin
//ref.origin.p[0] = 0;
//ref.origin.p[1] = 0;
//ref.origin.p[2] = 0;
printf("translate([%f,%f,%f])",
f->vertex[0]->p.p[0],
f->vertex[0]->p.p[1],
f->vertex[0]->p.p[2]
);
print_multmatrix(&ref, 0);
printf("{\n");
// generate a bolt hole for each non-copolanar corner
for (int j = 0 ; j < vertex_count ; j++)
{
double x, y;
refframe_inset(
&ref,
inset_dist,
&x,
&y,
vertex_list[(j+0) % vertex_count]->p,
vertex_list[(j+1) % vertex_count]->p,
vertex_list[(j+2) % vertex_count]->p
);
printf("translate([%f,%f,0]) cylinder(r=%f, h=%f, center=true);\n",
x,
y,
hole_rad,
10.0
);
}
printf("}\n");
}
printf("}\n}\n");
printf("model();\n");
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// For each vertex, extract a small region around the corner
for(int i = 0 ; i < stl->num_vertex ; i++)
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{
const stl_vertex_t * const v = &stl->vertex[i];
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const v3_t origin = v->p;
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v3_t avg = {{ 0, 0, 0}};
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find_normal(stl, v, inset_dist, &avg);
printf("%%translate([%f,%f,%f])",
origin.p[0], origin.p[1], origin.p[2]);
print_normal(&avg);
printf("rotate([0,180,0]) cylinder(r=15,h=10);\n");
//avg = v3_norm(avg);
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}
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#if 0
avg_x.p[0] = avg_x.p[1] = avg_x.p[2] = 0;
avg_y.p[0] = avg_y.p[1] = avg_y.p[2] = 0;
avg_z.p[0] = avg_z.p[1] = avg_z.p[2] = 0;
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//printf("render() intersection() {\n");
printf("union() {\n");
make_faces(stl, v, thickness, -thickness, 0, 0, 0, 0);
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printf("}\n");
//printf("}\n");
printf("union() {\n");
// slice away the outer bits
make_faces(stl, v, thickness, 0, -thickness, 0, 0, 0);
//make_faces(stl, v, thickness, inset_dist, hole_dist, hole_rad);
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printf("}\n");
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// add the screw holes
make_faces(stl, v, 0, 0, 0, hole_dist, hole_rad, thickness*3);
printf("} // difference\n");
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printf("}\n");
refframe_t avg;
refframe_init(&avg, avg_x, avg_y, avg_z);
printf("translate([%d,0,12]) render() intersection() {\n", i*30);
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printf("rotate([0,-90,0])");
print_multmatrix(&avg, 1);
printf("vertex_%d();\n", i);
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printf("cube([100,100,24], center=true);\n");
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printf("}\n");
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//break;
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//if (i == 0) break; // only do one right now
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}
//printf("translate([0,0,20]) sphere(r=2);\n");
#endif
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return 0;
}