papercraft/corners.c

148 lines
3.2 KiB
C
Raw Normal View History

2015-02-14 23:32:58 +01:00
/** \file
* Generate an OpenSCAD with connectors for each face.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <unistd.h>
#include <math.h>
#include <err.h>
#include <assert.h>
#include "v3.h"
2015-02-14 23:59:08 +01:00
#include "stl_3d.h"
2015-02-14 23:32:58 +01:00
int
2015-02-15 01:11:52 +01:00
main(void)
2015-02-14 23:32:58 +01:00
{
2015-02-14 23:59:08 +01:00
stl_3d_t * const stl = stl_3d_parse(STDIN_FILENO);
if (!stl)
2015-02-14 23:32:58 +01:00
return EXIT_FAILURE;
const double thickness = 6;
2015-02-15 04:22:16 +01:00
const double offset = 8;
2015-02-14 23:32:58 +01:00
2015-02-14 23:59:08 +01:00
// for each vertex, find the coplanar triangles
// \todo: do coplanar bits
2015-02-15 20:55:43 +01:00
const stl_vertex_t ** const vertex_list = calloc(sizeof(**vertex_list), stl->num_vertex);
2015-02-14 23:59:08 +01:00
for(int i = 0 ; i < stl->num_vertex ; i++)
{
const stl_vertex_t * const v = &stl->vertex[i];
2015-02-15 01:53:31 +01:00
const v3_t origin = v->p;
2015-02-14 23:32:58 +01:00
2015-02-15 01:53:31 +01:00
printf("// vertex %d\n"
2015-02-15 04:22:16 +01:00
"translate([%f,%f,%f])\n"
"//render() difference()\n"
"{\n"
2015-02-15 04:22:16 +01:00
"sphere(r=20);\n",
2015-02-15 01:53:31 +01:00
i, origin.p[0], origin.p[1], origin.p[2]);
2015-02-15 20:55:43 +01:00
int * const face_used = calloc(sizeof(*face_used), stl->num_face);
2015-02-14 23:32:58 +01:00
2015-02-14 23:59:08 +01:00
for (int j = 0 ; j < v->num_face; j++)
{
2015-02-15 20:55:43 +01:00
// generate the polygon face for this vertex
2015-02-15 01:01:12 +01:00
const stl_face_t * const f = v->face[j];
2015-02-15 20:55:43 +01:00
if (face_used[f - stl->face])
continue;
const int vertex_count = stl_trace_face(
stl,
f,
vertex_list,
face_used
);
refframe_t ref;
refframe_init(&ref,
f->vertex[(v->face_num[j]+0) % 3]->p,
f->vertex[(v->face_num[j]+1) % 3]->p,
f->vertex[(v->face_num[j]+2) % 3]->p
);
printf("linear_extrude(height=%f) polygon(points=[\n",
thickness
);
for(int k=0 ; k < vertex_count ; k++)
{
double x, y;
v3_project(&ref, vertex_list[k]->p, &x, &y);
printf("[%f,%f],", x, y);
}
printf("\n]);\n");
// generate a polyhedron that spans
// the width of this coplanar thingy
#if 0
v3_t v0 = v3_sub(f->vertex[0]->p, origin);
v3_t v1 = v3_sub(f->vertex[1]->p, origin);
v3_t v2 = v3_sub(f->vertex[2]->p, origin);
v3_t n;
2015-02-15 04:22:16 +01:00
// compute normal of the face
if (v->face_num[j] == 0)
n = v3_cross(v1, v2);
else
if (v->face_num[j] == 1)
n = v3_cross(v2, v0);
else
if (v->face_num[j] == 2)
n = v3_cross(v0, v1);
n = v3_scale(n, (thickness+1)/v3_mag(n)/2);
2015-02-15 04:22:16 +01:00
// slide the vectors towards the center
v3_t v0mid = v3_scale(v3_mid(v0, v1, v2), offset);
v3_t v1mid = v3_scale(v3_mid(v1, v0, v2), offset);
v3_t v2mid = v3_scale(v3_mid(v2, v0, v1), offset);
v0 = v3_add(v0, v0mid);
v1 = v3_add(v1, v1mid);
v2 = v3_add(v2, v2mid);
// compute the
v3_t v3 = v3_add(v0, n);
v3_t v4 = v3_add(v1, n);
v3_t v5 = v3_add(v2, n);
v0 = v3_sub(v0, n);
v1 = v3_sub(v1, n);
v2 = v3_sub(v2, n);
2015-02-15 01:53:31 +01:00
2015-02-15 02:10:17 +01:00
printf("polyhedron(\n"
2015-02-15 01:53:31 +01:00
"points=[\n"
"[%f,%f,%f],[%f,%f,%f],[%f,%f,%f],\n"
"[%f,%f,%f],[%f,%f,%f],[%f,%f,%f],\n"
2015-02-15 18:48:25 +01:00
"], %s = ["
" [0,1,2], [3,5,4],"
" [0,2,3], [2,5,3],"
" [0,3,4], [0,4,1],"
" [1,4,5], [1,5,2],"
2015-02-15 02:10:17 +01:00
"]);\n",
v0.p[0], v0.p[1], v0.p[2],
2015-02-15 01:53:31 +01:00
v1.p[0], v1.p[1], v1.p[2],
v2.p[0], v2.p[1], v2.p[2],
v3.p[0], v3.p[1], v3.p[2],
v4.p[0], v4.p[1], v4.p[2],
2015-02-15 18:48:25 +01:00
v5.p[0], v5.p[1], v5.p[2],
#ifdef __linux__
"triangles"
#else
"faces"
#endif
2015-02-15 01:53:31 +01:00
);
2015-02-15 20:55:43 +01:00
#endif
2015-02-15 01:53:31 +01:00
//break; // only do one right now
2015-02-14 23:32:58 +01:00
}
2015-02-15 20:55:43 +01:00
free(face_used);
2015-02-14 23:32:58 +01:00
printf("}\n");
2015-02-15 18:48:25 +01:00
if (i == 1) break; // only do one right now
2015-02-14 23:32:58 +01:00
}
return 0;
}