svg output is getting closer
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2881e65d18
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13f69b663f
102
unfold.c
102
unfold.c
@ -8,6 +8,10 @@
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#include <unistd.h>
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#include <math.h>
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#ifndef M_PI
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#define M_PI 3.1415926535897932384
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#endif
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#define EPS 0.0001
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typedef struct
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@ -152,16 +156,58 @@ recurse(
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// print out a svg group for this triangle, starting with
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// the incoming edge
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printf("%p %d %f %f %f\n", f, start_edge, f->sides[0], f->sides[1], f->sides[2]);
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float a = f->sides[(start_edge + 0) % 3];
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float c = f->sides[(start_edge + 1) % 3];
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float b = f->sides[(start_edge + 2) % 3];
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float x2 = (a*a + b*b - c*c) / (2*a);
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float y2 = sqrt(b*b - x2*x2);
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printf("<polyline points=\"0,0 %f,0 %f,%f\ 0,0\" fill=\"none\" stroke=\"#FF0000\" />\n",
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a,
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x2,
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y2
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);
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//printf("%p %d %f %f %f\n", f, start_edge, f->sides[0], f->sides[1], f->sides[2]);
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// for each edge, find the triangle that matches
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for (int edge = 0 ; edge < 3 ; edge++)
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{
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face_t * const f2 = f->next[edge];
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face_t * const f2 = f->next[(edge+start_edge) % 3];
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if (f2->used)
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continue;
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// create a group that translates and rotates
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// such that it lines up with this edge
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float trans_x, trans_y, rotate;
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if (edge == 0)
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{
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trans_x = a;
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trans_y = 0;
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rotate = 180;
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} else
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if (edge == 1)
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{
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trans_x = x2;
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trans_y = y2;
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rotate = atan2(y2, a-x2) * 180 / M_PI;
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} else
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if (edge == 2)
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{
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trans_x = 0;
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trans_y = 0;
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rotate = atan2(y2, x2) * 180 / M_PI;
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}
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printf("<!-- edge %d --><g transform=\"translate(%f,%f) rotate(%f)\">\n",
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edge,
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trans_x,
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trans_y,
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rotate
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);
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recurse(f2, f->next_edge[edge]);
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printf("</g>\n");
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}
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// no success
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@ -258,59 +304,11 @@ int main(void)
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// we now have a graph that shows the connection between
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// all of the faces and their sizes. start converting them
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printf("<svg xmlns=\"http://www.w3.org/2000/svg\">\n");
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//for (int i = 0 ; i < num_triangles ; i++)
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recurse(&faces[0], 0);
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#if 0
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// worst case -- all separate polygons
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poly_t * const polys = calloc(num_triangles, sizeof(*polys));
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v3_t * const vertices = calloc(num_triangles*3, sizeof(*vertices));
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int num_vertices = 0;
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for(int i = 0 ; i < num_triangles ; i++)
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{
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// see if this matches an existing vertex
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const stl_face_t * const t = &faces[i];
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poly_t * const p = &polys[i];
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p->n = 3;
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p->p[0] = p->p[1] = p->p[2] = -1;
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for (int j = 0 ; j < num_vertices ; j++)
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{
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const v3_t * const v = &vertices[j];
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if (p->p[0] == -1 && v3_eq(v, &t->p0))
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p->p[1] = j;
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if (p->p[1] == -1 && v3_eq(v, &t->p1))
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p->p[1] = j;
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if (p->p[2] == -1 && v3_eq(v, &t->p2))
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p->p[2] = j;
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// check if we've found all of them
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if (p->p[0] >= 0 && p->p[1] >= 0 && p->p[2] >= 0)
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break;
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}
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// create new points if we haven't found matches
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if (p->p[0] < 0)
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{
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p->p[0] = num_vertices;
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vertices[num_vertices++] = t->p0;
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}
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if (p->p[1] < 0)
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{
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p->p[1] = num_vertices;
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vertices[num_vertices++] = t->p1;
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}
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if (p->p[3] < 0)
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{
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p->p[3] = num_vertices;
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vertices[num_vertices++] = t->p2;
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}
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}
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fprintf(stderr, "unique vertices: %d\n", num_vertices);
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#endif
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printf("</svg>\n");
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return 0;
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}
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