recursively walk the triangles

This commit is contained in:
Trammell Hudson 2014-12-14 10:51:26 -05:00
parent 01262ae45c
commit cf5dbae292

View File

@ -98,6 +98,30 @@ v3_len(
return sqrt(dx*dx + dy*dy + dz*dz);
}
typedef struct
{
float v[2][2];
v3_t p[2];
} rotate_t;
typedef {
float p[3][2];
} project_t;
void
project(
const stl_face_t * const t,
const rotate_t * const r,
project * const p
)
{
double d0 = v3_len(&t->p[0], &t->p[1]);
double d1 = v3_len(&t->p[1], &t->p[2]);
double d2 = v3_len(&t->p[1], &t->p[2]);
}
/** recursively try to fix up the triangles.
*
@ -108,7 +132,8 @@ recurse(
const stl_face_t * const faces,
int start,
const int num_faces,
int * const used
int * const used,
rotate_t * r
)
{
static int depth;
@ -116,14 +141,12 @@ recurse(
depth++;
const stl_face_t * const t = &faces[start];
double d0 = v3_len(&t->p[0], &t->p[1]);
double d1 = v3_len(&t->p[1], &t->p[2]);
double d2 = v3_len(&t->p[1], &t->p[2]);
// flag that we are looking into this one
used[start] = 1;
// start with the first triangle, find the ones that connect
project(t, r);
// for each edge, find the triangle that matches
for (int j = 0 ; j < num_faces ; j++)
@ -173,7 +196,14 @@ int main(void)
int * const used = calloc(num_triangles, sizeof(*used));
recurse(faces, 0, num_triangles, used);
rotate_t r = {
.x = 0,
.y = 0,
.p0 = faces[0].p[0],
.p1 = faces[0].p[1]
};
recurse(faces, 0, num_triangles, used, &r);
#if 0
// worst case -- all separate polygons