inset circles work!

This commit is contained in:
Trammell Hudson 2015-02-15 14:20:48 -05:00
parent 3f102c5621
commit d2cbc9f142

187
faces.c
View File

@ -14,7 +14,7 @@
#include "stl_3d.h"
static const char * stroke_string
= "stroke=\"#FF0000\" stroke-width=\"1px\" fill=\"none\"";
= "stroke-width=\"1px\" fill=\"none\"";
typedef struct
{
@ -58,10 +58,30 @@ svg_line(
v3_project(ref, p1, &x1, &y1);
v3_project(ref, p2, &x2, &y2);
const char * color = "#FF0000";
printf("<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" %s/>\n",
printf("<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" stroke=\"%s\" %s/>\n",
x1, y1,
x2, y2,
color,
stroke_string
);
}
static void
svg_circle(
const double x,
const double y,
const double rad,
const char * const color
)
{
printf("<circle cx=\"%f\" cy=\"%f\" r=\"%f\" stroke=\"%s\" %s/>\n",
x,
y,
rad,
color,
stroke_string
);
}
@ -82,9 +102,6 @@ trace_face(
int i = 0;
int vertex_count = 0;
// preload the list with the starting point
vertex_list[vertex_count++] = f->vertex[i];
do {
const stl_vertex_t * const v1 = f->vertex[(i+0) % 3];
const stl_vertex_t * const v2 = f->vertex[(i+1) % 3];
@ -127,6 +144,140 @@ trace_face(
return vertex_count;
}
// Determines the intersection point of the line defined by points A and B with the
// line defined by points C and D.
//
// Returns YES if the intersection point was found, and stores that point in X,Y.
// Returns NO if there is no determinable intersection point, in which case X,Y will
// be unmodified.
static int
line_intersect(
double Ax, double Ay,
double Bx, double By,
double Cx, double Cy,
double Dx, double Dy,
double *X, double *Y
)
{
// Fail if either line is undefined.
if ((Ax==Bx && Ay==By) || (Cx==Dx && Cy==Dy))
return 0;
// (1) Translate the system so that point A is on the origin.
Bx-=Ax; By-=Ay;
Cx-=Ax; Cy-=Ay;
Dx-=Ax; Dy-=Ay;
// Discover the length of segment A-B.
const double distAB=sqrt(Bx*Bx+By*By);
// (2) Rotate the system so that point B is on the positive X axis.
const double theCos=Bx/distAB;
const double theSin=By/distAB;
double newX=Cx*theCos+Cy*theSin;
Cy =Cy*theCos-Cx*theSin; Cx=newX;
newX=Dx*theCos+Dy*theSin;
Dy =Dy*theCos-Dx*theSin; Dx=newX;
// Fail if the lines are parallel.
if (Cy==Dy) return 0;
// (3) Discover the position of the intersection point along line A-B.
const double ABpos=Dx+(Cx-Dx)*Dy/(Dy-Cy);
// (4) Apply the discovered position to line A-B in the original coordinate system.
*X=Ax+ABpos*theCos;
*Y=Ay+ABpos*theSin;
return 1;
}
/** Compute the inset coordinate.
* http://alienryderflex.com/polygon_inset/
// Given the sequentially connected points (a,b), (c,d), and (e,f), this
// function returns, in (C,D), a bevel-inset replacement for point (c,d).
//
// Note: If vectors (a,b)->(c,d) and (c,d)->(e,f) are exactly 180° opposed,
// or if either segment is zero-length, this function will do
// nothing; i.e. point (C,D) will not be set.
*/
void
inset(
const refframe_t * const ref,
const double inset_dist,
double * const x_out,
double * const y_out,
const v3_t p0, // previous point
const v3_t p1, // current point to inset
const v3_t p2 // next point
)
{
double a, b, c, d, e, f;
v3_project(ref, p0, &a, &b);
v3_project(ref, p1, &c, &d);
v3_project(ref, p2, &e, &f);
double c1 = c;
double d1 = d;
double c2 = c;
double d2 = d;
// Calculate length of line segments.
const double dx1 = c-a;
const double dy1 = d-b;
const double dist1 = sqrt(dx1*dx1+dy1*dy1);
const double dx2 = e-c;
const double dy2 = f-d;
const double dist2 = sqrt(dx2*dx2+dy2*dy2);
// Exit if either segment is zero-length.
if (dist1==0. || dist2==0.)
{
*x_out = *y_out = 0;
fprintf(stderr, "inset fail\n");
return;
}
// Inset each of the two line segments.
double insetX, insetY;
insetX = dy1/dist1 * inset_dist;
a+=insetX;
c1+=insetX;
insetY = -dx1/dist1 * inset_dist;
b+=insetY;
d1+=insetY;
insetX = dy2/dist2 * inset_dist;
e+=insetX;
c2+=insetX;
insetY = -dx2/dist2 * inset_dist;
f+=insetY;
d2+=insetY;
// If inset segments connect perfectly, return the connection point.
if (c1==c2 && d1==d2)
{
*x_out = c1;
*y_out = d1;
return;
}
// Return the intersection point of the two inset segments (if any).
if (line_intersect(a,b,c1,d1,c2,d2,e,f, x_out, y_out))
return;
*x_out = *y_out = 0;
fprintf(stderr, "inset failed 2\n");
}
int
main(void)
@ -134,8 +285,8 @@ main(void)
stl_3d_t * const stl = stl_3d_parse(STDIN_FILENO);
if (!stl)
return EXIT_FAILURE;
const double inset = 8;
const double hole = 3;
const double inset_distance = 8;
const double hole_radius = 3;
int * const face_used = calloc(sizeof(*face_used), stl->num_face);
@ -170,8 +321,26 @@ main(void)
printf("<!-- face %d --><g>\n", i);
for (int j = 0 ; j < vertex_count-1 ; j++)
svg_line(&ref, vertex_list[j]->p, vertex_list[j+1]->p);
// generate the polygon outline (should be one path?)
for (int j = 0 ; j < vertex_count ; j++)
svg_line(
&ref,
vertex_list[(j+0) % vertex_count]->p,
vertex_list[(j+1) % vertex_count]->p
);
// generate the inset mounting holes
for (int j = 0 ; j < vertex_count ; j++)
{
double x, y;
inset(&ref, inset_distance, &x, &y,
vertex_list[(j+0) % vertex_count]->p,
vertex_list[(j+1) % vertex_count]->p,
vertex_list[(j+2) % vertex_count]->p
);
svg_circle(x, y, hole_radius, "#00ff00");
}
printf("</g>\n");
}