Doodle3D-Slicer/src/gcode.js

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/******************************************************
*
* GCode
*
* Manages the gcode
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* Also handles different flavours of gcode
* TODO
* calculate extrusion length and total time
*
******************************************************/
D3D.GCode = function () {
"use strict";
this.gcode = "";
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this.current = {};
this.extruder = 0.0;
this.bottom = true;
this.isRetracted = false;
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this.isFanOn = false;
this.nozzlePosition = new THREE.Vector2(0, 0);
};
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D3D.GCode.prototype.addGCode = function (command) {
"use strict";
var str = [];
for (var i in command) {
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if (i === "G") {
str.push(i + command[i]);
}
else if (this.current[i] !== command[i]) {
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str.push(i + command[i]);
this.current[i] = command[i];
}
}
str = str.join(" ");
if (str.length > 0) {
this.gcode += str + "\n";
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}
};
D3D.GCode.prototype.setSettings = function (printer) {
"use strict";
this.settings = printer;
return this;
};
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D3D.GCode.prototype.turnFanOn = function (fanSpeed) {
"use strict";
this.isFanOn = true;
var gcode = {
"M": 106
};
if (fanSpeed !== undefined) {
gcode["S"] = fanSpeed;
}
this.addGCode(gcode);
return this;
};
D3D.GCode.prototype.turnFanOff = function () {
"use strict";
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this.isFanOn = false;
this.addGCode({
"M": 107
});
return this;
};
D3D.GCode.prototype.moveTo = function (extrude, x, y, layer) {
"use strict";
var layerHeight = this.settings.config["printer.layerHeight"];
var firstLayerSlow = this.settings.config["printer.firstLayerSlow"];
var normalSpeed = this.settings.config["printer.speed"];
var bottomSpeed = this.settings.config["printer.bottomLayerSpeed"];
var normalSpeed = this.settings.config["printer.speed"];
var bottomSpeed = this.settings.config["printer.bottomLayerSpeed"];
var nozzleDiameter = this.settings.config["printer.nozzleDiameter"];
var filamentThickness = this.settings.config["printer.filamentThickness"];
var bottomFlowRate = this.settings.config["printer.bottomFlowRate"];
var normalFlowRate = this.settings.config["printer.normalFlowRate"];
var travelSpeed = this.settings.config["printer.travelSpeed"];
if (this.bottom) {
var speed = bottomSpeed * 60;
var flowRate = bottomFlowRate;
}
else {
var speed = normalSpeed * 60;
var flowRate = normalFlowRate;
}
var z = (layer + 1) * layerHeight;
if (extrude) {
var lineLength = this.nozzlePosition.distanceTo(new THREE.Vector2(x, y));
var filamentSurfaceArea = Math.pow((filamentThickness/2), 2) * Math.PI;
this.extruder += lineLength * nozzleDiameter * layerHeight / filamentSurfaceArea * flowRate;
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this.addGCode({
"G": 1,
"X": x.toFixed(3), "Y": y.toFixed(3), "Z": z.toFixed(3),
"F": speed.toFixed(3),
"E": this.extruder.toFixed(3)
});
}
else {
var speed = travelSpeed * 60;
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this.addGCode({
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"G": 0,
"X": x.toFixed(3), "Y": y.toFixed(3), "Z": z.toFixed(3),
"F": speed.toFixed(3)
});
}
this.nozzlePosition = new THREE.Vector2(x, y);
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return this;
};
D3D.GCode.prototype.unRetract = function () {
"use strict";
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if (this.isRetracted) {
this.isRetracted = false;
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var retractionAmount = this.settings.config["printer.retraction.amount"];
var retractionEnabled = this.settings.config["printer.retraction.enabled"];
var retractionMinDistance = this.settings.config["printer.retraction.minDistance"];
var retractionSpeed = this.settings.config["printer.retraction.speed"];
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var speed = retractionSpeed * 60;
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if (this.extruder > retractionMinDistance && retractionEnabled) {
this.addGCode({
"G": 0,
"E": this.extruder.toFixed(3),
"F": speed.toFixed(3)
});
}
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return this;
}
};
D3D.GCode.prototype.retract = function () {
"use strict";
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if (!this.isRetracted) {
this.isRetracted = true;
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var retractionAmount = this.settings.config["printer.retraction.amount"];
var retractionEnabled = this.settings.config["printer.retraction.enabled"];
var retractionMinDistance = this.settings.config["printer.retraction.minDistance"];
var retractionSpeed = this.settings.config["printer.retraction.speed"];
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var speed = retractionSpeed * 60;
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if (this.extruder > retractionMinDistance && retractionEnabled) {
this.addGCode({
"G": 0,
"E": (this.extruder - retractionAmount).toFixed(3),
"F": speed.toFixed(3)
});
}
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return this;
}
};
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D3D.GCode.prototype.getGCode = function () {
"use strict";
return this.settings.getStartCode() + this.gcode + this.settings.getEndCode();
};