Doodle3D-Slicer/src/interface/index.js

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import _ from 'lodash';
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import React from 'react';
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import * as THREE from 'three';
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import PropTypes from 'proptypes';
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import { placeOnGround, createScene, createGcodeGeometry } from './utils.js';
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import injectSheet from 'react-jss';
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import { sliceGeometry } from '../slicer.js';
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import RaisedButton from 'material-ui/RaisedButton';
import Slider from 'material-ui/Slider';
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import { grey100, grey300 } from 'material-ui/styles/colors';
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import Settings from './Settings.js';
import baseSettings from '../settings/default.yml';
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import printerSettings from '../settings/printer.yml';
import materialSettings from '../settings/material.yml';
import qualitySettings from '../settings/quality.yml';
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import ReactResizeDetector from 'react-resize-detector';
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const styles = {
container: {
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position: 'relative',
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display: 'flex',
height: '100%',
backgroundColor: grey100,
overflow: 'hidden'
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},
controlBar: {
position: 'absolute',
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bottom: '10px',
left: '10px'
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},
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d3View: {
flexGrow: 1
},
canvas: {
position: 'absolute'
},
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sliceBar: {
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width: '240px',
padding: '0 10px',
overflowY: 'auto',
backgroundColor: 'white',
borderLeft: `1px solid ${grey300}`
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},
overlay: {
position: 'absolute',
backgroundColor: 'rgba(0, 0, 0, 0.5)',
color: 'white',
top: 0,
right: 0,
bottom: 0,
left: 0
},
sliceActions: {
listStyleType: 'none'
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},
button: {
margin: '5px 0'
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},
controlButton: {
marginRight: '2px'
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}
};
class Interface extends React.Component {
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constructor(props) {
super(props);
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const { defaultPrinter, defaultQuality, defaultMaterial, printers, quality, material, defaultSettings } = props;
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this.state = {
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controlMode: 'translate',
isSlicing: false,
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sliced: false,
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settings: _.merge(
{},
defaultSettings,
printers[defaultPrinter],
quality[defaultQuality],
material[defaultMaterial]
)
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};
}
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componentDidMount() {
const { canvas } = this.refs;
const scene = createScene(canvas, this.props, this.state);
this.setState(scene);
}
resetMesh = () => {
const { mesh, render } = this.state;
if (mesh) {
mesh.position.set(0, 0, 0);
mesh.scale.set(1, 1, 1);
mesh.rotation.set(0, 0, 0);
mesh.updateMatrix();
placeOnGround(mesh);
render();
}
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};
reset = () => {
const { control, mesh, render, gcode, scene } = this.state;
control.enabled = true;
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control.visible = true;
mesh.visible = true;
scene.remove(gcode.linePreview);
gcode.linePreview.geometry.dispose();
this.setState({ sliced: false, gcode: null });
render();
};
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slice = async () => {
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const { mesh, render, scene, control, settings } = this.state;
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const { dimensions } = settings;
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const centerX = dimensions.x / 2;
const centerY = dimensions.y / 2;
const geometry = mesh.geometry.clone();
mesh.updateMatrix();
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this.setState({ isSlicing: true, progress: { actions: [], percentage: 0 } });
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const matrix = new THREE.Matrix4().makeTranslation(centerY, 0, centerX).multiply(mesh.matrix);
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const gcode = await sliceGeometry(settings, geometry, matrix, false, true, ({ progress }) => {
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this.setState({ progress: {
actions: [...this.state.progress.actions, progress.action],
percentage: progress.done / progress.total
} });
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});
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this.setState({ isSlicing: false });
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// TODO
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// can't disable control ui still interacts with mouse input
control.enabled = false;
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control.visible = false;
mesh.visible = false;
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gcode.linePreview.position.x = -centerY;
gcode.linePreview.position.z = -centerX;
scene.add(gcode.linePreview);
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this.setState({ sliced: true, gcode });
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render();
};
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onChangeSettings = (settings) => {
this.setState({ settings });
};
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updateDrawRange = (event, value) => {
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const { gcode, render } = this.state;
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gcode.linePreview.geometry.setDrawRange(0, value);
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render();
};
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componentWillUnmount() {
if (this.state.editorControls) this.state.editorControls.dispose();
if (this.state.control) this.state.control.dispose();
}
componentWillUpdate(nextProps, nextState) {
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const { control, box, render, setSize } = this.state;
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if (control && nextState.controlMode !== this.state.controlMode) control.setMode(nextState.controlMode);
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if (box && nextState.settings.dimensions !== this.state.settings.dimensions) {
const { dimensions } = nextState.settings;
box.scale.set(dimensions.y, dimensions.z, dimensions.x);
render();
}
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if (setSize && nextProps.width !== this.props.width || nextProps.height !== this.props.height || nextProps.pixelRatio !== this.props.pixelRatio) {
setSize(nextProps.width, nextProps.height, nextProps.pixelRatio);
}
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}
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onResize = (width, height) => {
window.requestAnimationFrame(() => {
const { setSize } = this.state;
const { pixelRatio } = this.props;
setSize(width, height, pixelRatio);
});
};
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render() {
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const { width, height, classes, onCompleteActions, defaultPrinter, defaultQuality, defaultMaterial } = this.props;
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const { sliced, isSlicing, progress, gcode, controlMode, settings } = this.state;
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return (
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<div className={classes.container}>
<div className={classes.d3View}>
<ReactResizeDetector handleWidth handleHeight onResize={this.onResize} />
<canvas className={classes.canvas} ref="canvas" width={width} height={height} />
{!sliced && <div className={classes.controlBar}>
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<RaisedButton className={classes.controlButton} onTouchTap={this.resetMesh} primary label="reset" />
<RaisedButton className={classes.controlButton} disabled={controlMode === 'translate'} onTouchTap={() => this.setState({ controlMode: 'translate' })} primary label="translate" />
<RaisedButton className={classes.controlButton} disabled={controlMode === 'rotate'} onTouchTap={() => this.setState({ controlMode: 'rotate' })} primary label="rotate" />
<RaisedButton className={classes.controlButton} disabled={controlMode === 'scale'} onTouchTap={() => this.setState({ controlMode: 'scale' })} primary label="scale" />
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</div>}
</div>
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{sliced && <div className={classes.controlBar}>
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<Slider
axis="y"
style={{ height: '300px' }}
step={2}
min={1}
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max={gcode.linePreview.geometry.getAttribute('position').count}
defaultValue={gcode.linePreview.geometry.getAttribute('position').count}
onChange={this.updateDrawRange}
/>
</div>}
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{!sliced && <div className={classes.sliceBar}>
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<Settings
printers={printerSettings}
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defaultPrinter={defaultPrinter}
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quality={qualitySettings}
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defaultQuality={defaultQuality}
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material={materialSettings}
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defaultMaterial={defaultMaterial}
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initialSettings={settings}
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onChange={this.onChangeSettings}
/>
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<RaisedButton className={classes.button} fullWidth disabled={isSlicing} onTouchTap={this.slice} primary label="slice" />
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</div>}
{sliced && <div className={classes.sliceBar}>
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<RaisedButton className={classes.button} fullWidth onTouchTap={this.reset} primary label="slice again" />
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{onCompleteActions.map(({ title, callback }, i) => (
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<RaisedButton className={classes.button} key={i} fullWidth onTouchTap={() => callback(gcode.gcode, settings)} primary label={title} />
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))}
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</div>}
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{isSlicing && <div className={classes.overlay}>
<p>Slicing: {progress.percentage.toLocaleString(navigator.language, { style: 'percent' })}</p>
<ul className={classes.sliceActions}>
{progress.actions.map((action, i) => <li key={i}>{action}</li>)}
</ul>
</div>}
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</div>
);
}
}
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Interface.propTypes = {
geometry(props, propName) {
if (!(props[propName].isGeometry || props[propName].isBufferGeometry)) {
throw new Error('invalid prop, is not geometry');
}
},
classes: PropTypes.objectOf(PropTypes.string),
onCompleteActions: PropTypes.arrayOf(PropTypes.shape({ title: PropTypes.string, callback: PropTypes.func })).isRequired,
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defaultSettings: PropTypes.object.isRequired,
printers: PropTypes.object.isRequired,
defaultPrinter: PropTypes.string.isRequired,
quality: PropTypes.object.isRequired,
defaultQuality: PropTypes.string.isRequired,
material: PropTypes.object.isRequired,
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defaultMaterial: PropTypes.string.isRequired,
pixelRatio: PropTypes.number.isRequired
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};
Interface.defaultProps = {
defaultSettings: baseSettings,
printers: printerSettings,
defaultPrinter: 'ultimaker2',
quality: qualitySettings,
defaultQuality: 'medium',
material: materialSettings,
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defaultMaterial: 'pla',
pixelRatio: 1
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};
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export default injectSheet(styles)(Interface);