Doodle3D-Slicer/three.js-master/utils/converters/fbx/README.md
2015-06-12 15:58:26 +02:00

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## convert-to-threejs
Utility for converting model files to the Three.js JSON format
## Supported Formats
* Fbx (.fbx)
* Collada (.dae)
* Wavefront/Alias (.obj)
* 3D Studio Max (.3ds)
## Usage
```
convert_to_threejs.py [source_file] [output_file] [options]
Options:
-t, --triangulate force non-triangle geometry into triangles
-x, --ignore-textures don't include texture references in output file
-u, --force-prefix prefix all object names in output file to ensure uniqueness
-f, --flatten-scene merge all geometries and apply node transforms
-c, --add-camera include default camera in output scene
-l, --add-light include default light in output scene
-p, --pretty-print prefix all object names in output file
```
## Current Limitations
* No animation support
* Only Lambert and Phong materials are supported
* Some camera properties are not converted correctly
* Some light properties are not converted correctly
* Some material properties are not converted correctly
* Textures must be put in asset's folder, and use relative path in the material
## Dependencies
### FBX SDK
* Requires Autodesk FBX SDK Python 2013.3 bindings.
```
You can download the python bindings from the Autodesk website:
http://usa.autodesk.com/fbx/
```
```
Don't forget the visit the FBX SDK documentation website:
http://docs.autodesk.com/FBX/2013/ENU/FBX-SDK-Documentation/cpp_ref/index.html
```
### Python
* Requires Python 2.6 or 3.1 (The FBX SDK requires one of these versions)
``` bash
sudo apt-get install build-essential
wget http://www.python.org/ftp/python/2.6.8/Python-2.6.8.tar.bz2
tar jxf ./Python-2.6.8.tar.bz2
cd ./Python-2.6.8
./configure --prefix=/opt/python2.6.8 && make && make install
```