casperlamboo
173e723656
sending gcode now in array
2015-05-19 19:04:20 +02:00
casperlamboo
20e80b390e
changed gcode implementation from array to string
...
Makes more sense to store it as string rather then store it as array.
Doesn’t work with the doodle box though; think the doodle box adds \n
after each batch
2015-05-19 17:15:59 +02:00
casperlamboo
ec447ab56e
added top & bottom thickness
2015-05-18 13:53:49 +02:00
casperlamboo
f38ab10e62
added flat shading to models instead of a wireframe
2015-05-17 23:22:27 +02:00
casperlamboo
26f13eb998
changest converting (x, y z) to (z, x) instead of (x, z)
...
see https://github.com/Doodle3D/Doodle3D-Slicer/issues/2
2015-05-17 19:58:44 +02:00
casperlamboo
a2e7bf4d85
fixed path optimizing when paths are empty
2015-05-15 17:35:18 +02:00
casperlamboo
e441c142b4
fixed mergin vertexes
2015-05-15 15:07:47 +02:00
casperlamboo
203fe6df19
Path optimizer
2015-05-15 11:14:44 +02:00
casperlamboo
81ff68d1f6
implimentent layer parts
2015-05-13 17:37:52 +02:00
casperlamboo
5ac9364cc3
step before layer part integration
2015-05-13 13:18:37 +02:00
casperlamboo
3a41b73c75
Implemented new layer part structure
2015-05-13 12:12:15 +02:00
casperlamboo
9740c254c2
created abstraction for clipper js
2015-05-12 11:29:01 +02:00
casperlamboo
498708e4e4
added algorithm to remove unnecessary polygons in shape
2015-05-08 14:29:06 +02:00
casperlamboo
c4c32234ae
slicer now needs mesh instead of geometry
...
transformations of the mesh automatically apply to the geometry
2015-05-08 10:07:26 +02:00
casperlamboo
4d89f2161c
added time logging for slicing
2015-05-07 18:14:10 +02:00
casperlamboo
c0a84e4207
fixed bug
2015-05-07 17:43:27 +02:00
casperlamboo
d9869634c7
init
...
slicing works; produces errors though
2015-05-07 17:27:41 +02:00
casperlamboo
5e43789f82
clean up code
2015-05-07 14:09:36 +02:00
casperlamboo
624409aa30
JS Hint fixed errors
2015-05-07 11:04:48 +02:00
casperlamboo
33576ad45b
added more support for doodle box
2015-05-06 15:06:04 +02:00
casperlamboo
948865fc07
updated slicing
...
moved add line to create lines; makes line lookup private
2015-05-01 16:44:05 +02:00
casperlamboo
3d34c59514
fixed higher layer algorithm
2015-05-01 14:59:39 +02:00
casperlamboo
052f894c70
fixed conflict
2015-05-01 14:12:04 +02:00
casperlamboo
324b511d39
Merge branch 'development'
...
Conflicts:
src/slicer.js
2015-05-01 14:10:57 +02:00
casperlamboo
737406ee04
added Gulp
2015-05-01 14:09:45 +02:00
casperlamboo
f7d723d43c
cleaned files
2015-05-01 12:15:46 +02:00
casperlamboo
0f8135b4f2
cleaned files
2015-05-01 12:10:02 +02:00
casperlamboo
e17279f7c4
removed unused libraries
2015-05-01 11:17:41 +02:00
casperlamboo
d7dfdb62d9
fixed look up function
2015-05-01 11:03:07 +02:00
casperlamboo
d33f0d336c
cleaned up files
2015-05-01 10:06:52 +02:00
casperlamboo
882f885d97
clean up files
2015-04-30 20:34:57 +02:00
casperlamboo
3803fbd5c0
Created Fills
2015-04-30 18:26:34 +02:00
casperlamboo
5015d31bce
cleaned up code
2015-04-28 18:10:16 +02:00
casperlamboo
9d188bb0de
fixed shape point order
...
only dot product is supposed to be > 0 in my code it’s < 0. some where
mathmatical problem maybe fix some where in the future (it works just
ugly)
2015-04-28 17:54:46 +02:00
casperlamboo
2f3f60a921
created save space
2015-04-28 16:08:56 +02:00
casperlamboo
5050bc0e40
improvement, starting point for collision fix
2015-04-28 14:11:41 +02:00
casperlamboo
ab9167e446
cleaner structure
2015-04-24 21:32:39 +02:00