2017-09-27 03:37:22 +02:00
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/** \file
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* Render a hidden wireframe version of an STL file.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <unistd.h>
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#include <math.h>
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#include <err.h>
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#include <assert.h>
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#include "v3.h"
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#include "camera.h"
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#ifndef M_PI
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#define M_PI 3.1415926535897932384
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#endif
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2017-09-27 04:59:09 +02:00
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static int debug = 1;
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2017-09-27 03:37:22 +02:00
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typedef struct
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{
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char header[80];
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uint32_t num_triangles;
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} __attribute__((__packed__))
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stl_header_t;
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typedef struct
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{
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v3_t normal;
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v3_t p[3];
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uint16_t attr;
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} __attribute__((__packed__))
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stl_face_t;
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2017-09-27 14:19:21 +02:00
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typedef struct _tri_t tri_t;
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struct _tri_t
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{
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2017-10-07 18:21:25 +02:00
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v3_t p[3]; // camera space
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v3_t normal; // camera space
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v3_t normal_xyz; // original xyz space
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float min[3]; // camera space
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float max[3]; // camera space
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2017-09-27 14:19:21 +02:00
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tri_t * next;
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tri_t ** prev;
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};
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2017-09-29 03:52:15 +02:00
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typedef struct _seg_t seg_t;
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struct _seg_t {
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v3_t p[2];
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2017-10-01 23:37:12 +02:00
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v3_t src[2];
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2017-09-29 03:52:15 +02:00
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seg_t * next;
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};
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2017-09-27 03:37:22 +02:00
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void
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svg_line(
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const char * color,
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const float * p1,
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const float * p2,
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2017-10-07 20:29:37 +02:00
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float thick
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2017-09-27 03:37:22 +02:00
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)
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{
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2017-10-07 20:29:37 +02:00
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printf("<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" stroke=\"%s\" stroke-width=\"%.1fpx\"/>\n",
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p1[0],
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p1[1],
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p2[0],
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p2[1],
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color,
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thick
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);
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2017-09-27 03:37:22 +02:00
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}
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static inline int
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v2_eq(
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const float p0[],
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2017-10-01 20:52:43 +02:00
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const float p1[],
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const float eps
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2017-09-27 03:37:22 +02:00
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)
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{
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const float dx = p0[0] - p1[0];
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const float dy = p0[1] - p1[1];
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// are the points within epsilon of each other?
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2017-10-01 20:52:43 +02:00
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if (-eps < dx && dx < eps
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&& -eps < dy && dy < eps)
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2017-09-27 03:37:22 +02:00
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return 1;
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// nope, not equal
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return 0;
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}
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2017-10-01 20:52:43 +02:00
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/** Compute the points of intersection for two segments in 2d, and z points.
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*
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* This is a specialized ray intersection algorithm for the
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* hidden wire-frame removal code that computes the intersection
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* points for two rays (in 2D, "orthographic") and then computes
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* the Z depth for the intersections along each of the segments.
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*
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* Returns -1 for non-intersecting, otherwise a ratio of how far
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* along the intersection is on the l0.
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*/
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float
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hidden_intersect(
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const v3_t * const p0,
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const v3_t * const p1,
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const v3_t * const p2,
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const v3_t * const p3,
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v3_t * const l0_int,
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v3_t * const l1_int
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2017-09-27 03:37:22 +02:00
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)
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{
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2017-10-01 20:52:43 +02:00
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const float p0_x = p0->p[0];
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const float p0_y = p0->p[1];
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const float p0_z = p0->p[2];
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const float p1_x = p1->p[0];
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const float p1_y = p1->p[1];
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const float p1_z = p1->p[2];
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const float p2_x = p2->p[0];
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const float p2_y = p2->p[1];
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const float p2_z = p2->p[2];
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const float p3_x = p3->p[0];
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const float p3_y = p3->p[1];
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const float p3_z = p3->p[2];
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const float s1_x = p1_x - p0_x;
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const float s1_y = p1_y - p0_y;
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const float s2_x = p3_x - p2_x;
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const float s2_y = p3_y - p2_y;
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// compute r x s
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const float d = -s2_x * s1_y + s1_x * s2_y;
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// if they are close to parallel, then we do not need to check
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// for intersection (we define that as "non-intersecting")
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if (-EPS < d && d < EPS)
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return -1;
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// Compute how far along each line they would interesect
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const float r0 = ( s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / d;
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const float r1 = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / d;
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// if they are not within the ratio (0,1), then the intersecton occurs
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// outside of the segments and is not of concern
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if (r0 < 0 || r0 > 1)
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return -1;
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if (r1 < 0 || r1 > 1)
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return -1;
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// Collision detected with the segments
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if(0) fprintf(stderr, "collision: %.0f,%.0f,%.0f->%.0f,%.0f,%.0f %.0f,%.0f,%.0f->%.0f,%.0f,%.0f == %.3f,%.3f\n",
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p0_x, p0_y, p0_z,
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p1_x, p1_y, p1_z,
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p2_x, p2_y, p2_z,
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p3_x, p3_y, p2_z,
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r0,
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r1
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2017-09-27 03:37:22 +02:00
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);
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2017-10-01 20:52:43 +02:00
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const float ix = p0_x + (r0 * s1_x);
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const float iy = p0_y + (r0 * s1_y);
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// compute the z intercept for each on the two different coordinates
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if(l0_int)
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{
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*l0_int = (v3_t){{
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ix,
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iy,
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p0_z + r0 * (p1_z - p0_z)
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}};
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}
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if(l1_int)
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{
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*l1_int = (v3_t){{
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ix,
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iy,
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p2_z + r1 * (p3_z - p2_z)
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}};
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}
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return r0;
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2017-09-27 03:37:22 +02:00
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}
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2017-09-27 14:19:21 +02:00
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2017-10-07 17:59:53 +02:00
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2017-09-27 14:19:21 +02:00
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tri_t *
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tri_new(
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2017-10-07 18:21:25 +02:00
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const v3_t * p_cam,
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const v3_t * p_xyz
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2017-09-27 14:19:21 +02:00
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)
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{
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tri_t * const t = calloc(1, sizeof(*t));
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if (!t)
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return NULL;
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for(int i = 0 ; i < 3 ; i++)
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2017-10-07 18:21:25 +02:00
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t->p[i] = p_cam[i];
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2017-09-27 14:19:21 +02:00
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2017-10-07 18:21:25 +02:00
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// precompute the normals
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2017-10-07 17:59:53 +02:00
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t->normal = v3_norm(v3_cross(
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2017-09-29 03:52:15 +02:00
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v3_sub(t->p[1], t->p[0]),
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v3_sub(t->p[2], t->p[1])
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2017-10-07 17:59:53 +02:00
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));
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2017-10-07 18:21:25 +02:00
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t->normal_xyz = v3_norm(v3_cross(
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2017-10-07 21:05:02 +02:00
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v3_sub(p_xyz[1], p_xyz[0]),
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v3_sub(p_xyz[2], p_xyz[1])
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2017-10-07 18:21:25 +02:00
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));
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2017-09-27 14:19:21 +02:00
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2017-09-29 03:52:15 +02:00
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2017-10-07 18:21:25 +02:00
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// compute the bounding box for the triangle in camera space
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2017-09-29 03:52:15 +02:00
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for(int j = 0 ; j < 3 ; j++)
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{
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t->min[j] = min(min(t->p[0].p[j], t->p[1].p[j]), t->p[2].p[j]);
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t->max[j] = max(max(t->p[0].p[j], t->p[1].p[j]), t->p[2].p[j]);
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}
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2017-09-27 14:19:21 +02:00
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return t;
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}
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// insert a triangle into our z-sorted list
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void
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tri_insert(
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tri_t ** zlist,
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tri_t * t
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)
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{
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while(1)
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{
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tri_t * const iter = *zlist;
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if (!iter)
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break;
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2017-09-29 03:52:15 +02:00
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// check to see if our new triangle is closer than
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// the current triangle
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if(iter->min[2] > t->min[2])
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2017-09-27 14:19:21 +02:00
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break;
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zlist = &(iter->next);
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}
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// either we reached the end of the list,
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// or we have found where our new triangle is sorted
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t->next = *zlist;
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*zlist = t;
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if (t->next)
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t->next->prev = &t->next;
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}
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void
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tri_delete(tri_t * t)
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{
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if (t->next)
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t->next->prev = t->prev;
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2017-09-29 03:52:15 +02:00
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if (t->prev)
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*(t->prev) = t->next;
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t->next = NULL;
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t->prev = NULL;
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2017-09-27 14:19:21 +02:00
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free(t);
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}
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2017-09-27 03:37:22 +02:00
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2017-09-29 03:52:15 +02:00
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seg_t *
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seg_new(
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const v3_t p0,
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const v3_t p1
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)
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{
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seg_t * const s = calloc(1, sizeof(*s));
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if (!s)
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return NULL;
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s->p[0] = p0;
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s->p[1] = p1;
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2017-10-01 23:37:12 +02:00
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s->src[0] = p0;
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s->src[1] = p1;
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2017-09-29 03:52:15 +02:00
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s->next = NULL;
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return s;
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}
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2017-10-01 20:52:43 +02:00
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void
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seg_print(
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const seg_t * const s
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)
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{
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2017-10-01 23:37:12 +02:00
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fprintf(stderr, "%.0f,%.0f -> %.0f,%.0f (was %.0f,%.0f -> %.0f,%.0f\n",
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2017-10-01 20:52:43 +02:00
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s->p[0].p[0],
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s->p[0].p[1],
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s->p[1].p[0],
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2017-10-01 23:37:12 +02:00
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s->p[1].p[1],
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s->src[0].p[0],
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s->src[0].p[1],
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s->src[1].p[0],
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s->src[1].p[1]
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2017-10-01 20:52:43 +02:00
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);
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}
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void
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tri_print(
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const tri_t * const t
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)
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{
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2017-10-07 18:21:25 +02:00
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fprintf(stderr, "%.0f,%.0f,%.0f %.0f,%.0f,%.0f %.0f,%.0f,%.0f norm %.3f,%.3f,%.3f\n",
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2017-10-01 20:52:43 +02:00
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t->p[0].p[0],
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t->p[0].p[1],
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t->p[0].p[2],
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t->p[1].p[0],
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t->p[1].p[1],
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t->p[1].p[2],
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t->p[2].p[0],
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t->p[2].p[1],
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2017-10-07 18:21:25 +02:00
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t->p[2].p[2],
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t->normal.p[0],
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t->normal.p[1],
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t->normal.p[2]
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2017-10-01 20:52:43 +02:00
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);
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}
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2017-10-07 17:59:53 +02:00
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/* Check if two triangles are coplanar and share an edge.
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*
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* Returns -1 if not coplanar, 0-2 for the edge in t0 that they share.
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*/
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int
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tri_coplanar(
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const tri_t * const t0,
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const tri_t * const t1,
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const float coplanar_eps
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)
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{
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// the two normals must be parallel-enough
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2017-10-07 18:21:25 +02:00
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const float angle = v3_mag(v3_sub(t0->normal_xyz, t1->normal_xyz));
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2017-10-07 17:59:53 +02:00
|
|
|
if (angle < -coplanar_eps || +coplanar_eps < angle)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
// find if there are two points shared
|
|
|
|
unsigned matches = 0;
|
|
|
|
for(int i = 0 ; i < 3 ; i++)
|
|
|
|
{
|
|
|
|
for(int j = 0 ; j < 3 ; j++)
|
|
|
|
{
|
|
|
|
if (!v3_eq(&t0->p[i], &t1->p[j]))
|
|
|
|
continue;
|
|
|
|
matches |= 1 << i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(matches)
|
|
|
|
{
|
|
|
|
case 0x3: return 0;
|
|
|
|
case 0x6: return 1;
|
|
|
|
case 0x5: return 2;
|
|
|
|
case 0x7:
|
|
|
|
fprintf(stderr, "uh, three points match?\n");
|
|
|
|
tri_print(t0);
|
|
|
|
tri_print(t1);
|
|
|
|
return -1;
|
|
|
|
default:
|
|
|
|
// no shared edge
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-10-01 20:52:43 +02:00
|
|
|
|
2017-09-29 03:52:15 +02:00
|
|
|
/*
|
2017-10-07 20:29:37 +02:00
|
|
|
* Find the Z point of an XY coordinate in a triangle.
|
|
|
|
*
|
|
|
|
* p can be written as a combination of t01 and t02,
|
|
|
|
* p - t0 = a * (t1 - t0) + b * (t2 - t0)
|
|
|
|
* setting t0 to 0, this becomes:
|
|
|
|
* p = a * t1 + b * t2
|
|
|
|
* which is two equations with two unknowns
|
|
|
|
*/
|
2017-10-07 21:05:02 +02:00
|
|
|
int
|
2017-10-07 20:29:37 +02:00
|
|
|
tri_find_z(
|
|
|
|
const tri_t * const t,
|
2017-10-07 21:05:02 +02:00
|
|
|
const v3_t * const p,
|
|
|
|
float * const zout
|
2017-09-29 03:52:15 +02:00
|
|
|
)
|
|
|
|
{
|
2017-10-07 20:29:37 +02:00
|
|
|
const float t1x = t->p[1].p[0] - t->p[0].p[0];
|
|
|
|
const float t1y = t->p[1].p[1] - t->p[0].p[1];
|
|
|
|
const float t1z = t->p[1].p[2] - t->p[0].p[2];
|
|
|
|
const float t2x = t->p[2].p[0] - t->p[0].p[0];
|
|
|
|
const float t2y = t->p[2].p[1] - t->p[0].p[1];
|
|
|
|
const float t2z = t->p[2].p[2] - t->p[0].p[2];
|
|
|
|
const float px = p->p[0] - t->p[0].p[0];
|
|
|
|
const float py = p->p[1] - t->p[0].p[1];
|
|
|
|
|
|
|
|
const float a = (px * t2y - py * t2x) / (t1x * t2y - t2x * t1y);
|
|
|
|
const float b = (px * t1y - py * t1x) / (t2x * t1y - t1x * t2y);
|
|
|
|
|
|
|
|
const float z = t->p[0].p[2] + a * t1z + b * t2z;
|
|
|
|
|
2017-10-07 21:05:02 +02:00
|
|
|
if (zout)
|
|
|
|
*zout = z;
|
|
|
|
|
|
|
|
return 0 <= a && 0 <= b && a + b <= 1;
|
2017-10-07 20:29:37 +02:00
|
|
|
}
|
2017-09-29 03:52:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Recursive algorithm:
|
|
|
|
* Given a line segment and a list of triangles,
|
|
|
|
* find if the line segment crosses any triangle.
|
|
|
|
* If it crosses a triangle the segment will be shortened
|
|
|
|
* and an additional one might be created.
|
|
|
|
* Recusively try intersecting the new segment (starting at the same triangle)
|
|
|
|
* and then continue trying the shortened segment.
|
|
|
|
*/
|
|
|
|
|
|
|
|
void
|
|
|
|
tri_seg_intersect(
|
|
|
|
const tri_t * zlist,
|
|
|
|
seg_t * s,
|
|
|
|
seg_t ** slist_visible
|
|
|
|
)
|
|
|
|
{
|
|
|
|
const float p0z = s->p[0].p[2];
|
|
|
|
const float p1z = s->p[1].p[2];
|
2017-10-01 20:52:43 +02:00
|
|
|
const float seg_max_z = max(p0z, p1z);
|
2017-09-29 03:52:15 +02:00
|
|
|
|
2017-10-01 23:37:12 +02:00
|
|
|
// avoid processing empty segments
|
|
|
|
const float seg_len = v3_len(&s->p[0], &s->p[1]);
|
|
|
|
if (seg_len < EPS)
|
|
|
|
return;
|
|
|
|
|
|
|
|
static int recursive;
|
2017-10-07 21:14:31 +02:00
|
|
|
recursive++;
|
|
|
|
//fprintf(stderr, "%d: processing segment ", recursive++); seg_print(s);
|
2017-10-01 23:37:12 +02:00
|
|
|
|
2017-09-29 03:52:15 +02:00
|
|
|
for( const tri_t * t = zlist ; t ; t = t->next )
|
|
|
|
{
|
|
|
|
// if the segment is closer than the triangle,
|
|
|
|
// then we no longer have to check any further into
|
|
|
|
// the zlist (it is sorted by depth).
|
2017-10-01 20:52:43 +02:00
|
|
|
if (seg_max_z <= t->min[2])
|
2017-09-29 03:52:15 +02:00
|
|
|
break;
|
|
|
|
|
2017-10-01 20:52:43 +02:00
|
|
|
// make sure that we're not comparing to our own triangle
|
|
|
|
// or one that shares an edge with us (which might be in
|
|
|
|
// a different order)
|
2017-10-07 21:14:31 +02:00
|
|
|
if (v2_eq(s->src[0].p, t->p[0].p, 0.005)
|
|
|
|
&& v2_eq(s->src[1].p, t->p[1].p, 0.005))
|
2017-10-01 20:52:43 +02:00
|
|
|
continue;
|
2017-10-07 21:14:31 +02:00
|
|
|
if (v2_eq(s->src[0].p, t->p[1].p, 0.005)
|
|
|
|
&& v2_eq(s->src[1].p, t->p[2].p, 0.005))
|
2017-10-01 20:52:43 +02:00
|
|
|
continue;
|
2017-10-07 21:14:31 +02:00
|
|
|
if (v2_eq(s->src[0].p, t->p[2].p, 0.005)
|
|
|
|
&& v2_eq(s->src[1].p, t->p[0].p, 0.005))
|
2017-10-01 20:52:43 +02:00
|
|
|
continue;
|
2017-10-07 21:14:31 +02:00
|
|
|
if (v2_eq(s->src[0].p, t->p[1].p, 0.005)
|
|
|
|
&& v2_eq(s->src[1].p, t->p[0].p, 0.005))
|
2017-10-01 20:52:43 +02:00
|
|
|
continue;
|
2017-10-07 21:14:31 +02:00
|
|
|
if (v2_eq(s->src[0].p, t->p[2].p, 0.005)
|
|
|
|
&& v2_eq(s->src[1].p, t->p[1].p, 0.005))
|
2017-09-29 03:52:15 +02:00
|
|
|
continue;
|
2017-10-07 21:14:31 +02:00
|
|
|
if (v2_eq(s->src[0].p, t->p[0].p, 0.005)
|
|
|
|
&& v2_eq(s->src[1].p, t->p[2].p, 0.005))
|
2017-09-29 03:52:15 +02:00
|
|
|
continue;
|
|
|
|
|
2017-10-07 21:05:02 +02:00
|
|
|
float z0, z1;
|
|
|
|
int inside0 = tri_find_z(t, &s->p[0], &z0);
|
|
|
|
int inside1 = tri_find_z(t, &s->p[1], &z1);
|
2017-09-29 03:52:15 +02:00
|
|
|
|
2017-10-07 21:05:02 +02:00
|
|
|
// if both are inside but the segment is infront of the
|
|
|
|
// triangle, then we retain the segment.
|
|
|
|
// otherwies we discard the segment
|
2017-09-29 03:52:15 +02:00
|
|
|
if (inside0 && inside1)
|
2017-10-01 20:52:43 +02:00
|
|
|
{
|
2017-10-07 21:05:02 +02:00
|
|
|
if (s->p[0].p[2] <= z0)
|
|
|
|
continue;
|
|
|
|
if (s->p[1].p[2] <= z1)
|
2017-10-07 20:29:37 +02:00
|
|
|
continue;
|
2017-10-01 23:37:12 +02:00
|
|
|
recursive--;
|
2017-09-29 03:52:15 +02:00
|
|
|
return;
|
2017-10-01 20:52:43 +02:00
|
|
|
}
|
2017-09-29 03:52:15 +02:00
|
|
|
|
|
|
|
// split the segment for each intersection with the
|
|
|
|
// triangle segments and add it to the work queue.
|
|
|
|
int intersections = 0;
|
2017-10-01 20:52:43 +02:00
|
|
|
v3_t is[3] = {}; // 3d point of segment intercept
|
|
|
|
v3_t it[3] = {}; // 3d point of triangle intercept
|
2017-09-29 03:52:15 +02:00
|
|
|
|
|
|
|
for(int j = 0 ; j < 3 ; j++)
|
|
|
|
{
|
2017-10-01 20:52:43 +02:00
|
|
|
float ratio = hidden_intersect(
|
2017-09-29 03:52:15 +02:00
|
|
|
&s->p[0], &s->p[1],
|
|
|
|
&t->p[j], &t->p[(j+1)%3],
|
2017-10-01 20:52:43 +02:00
|
|
|
&is[intersections],
|
|
|
|
&it[intersections]
|
2017-09-29 03:52:15 +02:00
|
|
|
);
|
|
|
|
|
2017-10-01 20:52:43 +02:00
|
|
|
if (ratio < 0)
|
2017-09-29 03:52:15 +02:00
|
|
|
continue;
|
|
|
|
|
2017-10-01 23:37:12 +02:00
|
|
|
intersections++;
|
2017-09-29 03:52:15 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// if none of them intersect, we keep looking
|
|
|
|
if (intersections == 0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (intersections == 3)
|
|
|
|
{
|
2017-10-07 20:29:37 +02:00
|
|
|
// this likely means that the triangle is very, very
|
|
|
|
// small, so let's just throw away this line segment
|
2017-10-01 23:37:12 +02:00
|
|
|
recursive--;
|
2017-09-29 03:52:15 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2017-10-01 23:37:12 +02:00
|
|
|
|
2017-09-29 03:52:15 +02:00
|
|
|
if (intersections == 2)
|
|
|
|
{
|
2017-10-07 21:05:02 +02:00
|
|
|
// figure out how far it is to each of the intersections
|
2017-10-01 23:37:12 +02:00
|
|
|
const float d00 = v3_len(&s->p[0], &is[0]);
|
|
|
|
const float d01 = v3_len(&s->p[0], &is[1]);
|
|
|
|
const float d10 = v3_len(&s->p[1], &is[0]);
|
|
|
|
const float d11 = v3_len(&s->p[1], &is[1]);
|
|
|
|
|
|
|
|
// discard segments that have two interesections that match
|
|
|
|
// the segment exactly (distance from segment ends to
|
|
|
|
// intersection point close enough to zero).
|
|
|
|
if (d00 < EPS && d11 < EPS)
|
|
|
|
{
|
|
|
|
recursive--;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (d01 < EPS && d10 < EPS)
|
|
|
|
{
|
|
|
|
recursive--;
|
|
|
|
return;
|
|
|
|
}
|
2017-09-29 03:52:15 +02:00
|
|
|
|
2017-10-07 21:05:02 +02:00
|
|
|
// if the segment intersection is closer than the triangle,
|
|
|
|
// then we do nothing. degenerate cases are not handled
|
|
|
|
if (d00 <= d01
|
|
|
|
&& is[0].p[2] <= it[0].p[2]
|
|
|
|
&& is[1].p[2] <= it[1].p[2])
|
|
|
|
continue;
|
|
|
|
if (d00 > d01
|
|
|
|
&& is[1].p[2] <= it[0].p[2]
|
|
|
|
&& is[0].p[2] <= it[1].p[2])
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// segment is behind the triangle,
|
|
|
|
// we have to create a new segment
|
|
|
|
// and shorten the existing segment
|
|
|
|
// find the two intersections that we have
|
|
|
|
// update the src field
|
|
|
|
|
2017-10-01 23:37:12 +02:00
|
|
|
// we need to create a new segment
|
2017-09-29 03:52:15 +02:00
|
|
|
seg_t * news;
|
2017-10-01 23:37:12 +02:00
|
|
|
if (d00 < d01)
|
2017-09-29 03:52:15 +02:00
|
|
|
{
|
|
|
|
// split from p0 to ix0
|
2017-10-01 20:52:43 +02:00
|
|
|
news = seg_new(s->p[0], is[0]);
|
2017-10-01 23:37:12 +02:00
|
|
|
news->src[0] = s->src[0];
|
|
|
|
news->src[1] = s->src[1];
|
2017-10-01 20:52:43 +02:00
|
|
|
s->p[0] = is[1];
|
2017-09-29 03:52:15 +02:00
|
|
|
} else {
|
|
|
|
// split from p0 to ix1
|
2017-10-01 20:52:43 +02:00
|
|
|
news = seg_new(s->p[0], is[1]);
|
2017-10-01 23:37:12 +02:00
|
|
|
news->src[0] = s->src[0];
|
|
|
|
news->src[1] = s->src[1];
|
2017-10-01 20:52:43 +02:00
|
|
|
s->p[0] = is[0];
|
2017-09-29 03:52:15 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// recursively start splitting the new segment
|
2017-10-01 23:37:12 +02:00
|
|
|
// starting at the next triangle down the z-depth
|
|
|
|
tri_seg_intersect(zlist->next, news, slist_visible);
|
2017-09-29 03:52:15 +02:00
|
|
|
|
|
|
|
// continue splitting our current segment
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (intersections == 1)
|
|
|
|
{
|
2017-10-01 20:52:43 +02:00
|
|
|
// if there is an intersection, but the segment intercept
|
2017-10-01 23:37:12 +02:00
|
|
|
// is closer than the triangle intercept, then no problem.
|
2017-10-01 20:52:43 +02:00
|
|
|
// we do not bother with degenerate cases of intersecting
|
|
|
|
// triangles
|
2017-10-07 21:05:02 +02:00
|
|
|
if (is[0].p[2] <= it[0].p[2]
|
|
|
|
&& is[1].p[2] <= it[0].p[2])
|
|
|
|
{
|
|
|
|
//svg_line("#00FF00", s->p[0].p, s->p[1].p, 10);
|
2017-10-01 20:52:43 +02:00
|
|
|
continue;
|
2017-10-07 21:05:02 +02:00
|
|
|
}
|
2017-10-01 20:52:43 +02:00
|
|
|
|
2017-09-29 03:52:15 +02:00
|
|
|
if (inside0)
|
|
|
|
{
|
|
|
|
// shorten it on the 0 side
|
2017-10-01 20:52:43 +02:00
|
|
|
s->p[0] = is[0];
|
|
|
|
continue;
|
2017-09-29 03:52:15 +02:00
|
|
|
} else
|
|
|
|
if (inside1)
|
|
|
|
{
|
|
|
|
// shorten it on the 1 side
|
2017-10-01 20:52:43 +02:00
|
|
|
s->p[1] = is[0];
|
|
|
|
continue;
|
2017-09-29 03:52:15 +02:00
|
|
|
} else {
|
2017-10-07 20:29:37 +02:00
|
|
|
// both outside, but an intersection?
|
|
|
|
// split at that point and hope for the best
|
|
|
|
seg_t * const news = seg_new(s->p[0], is[0]);
|
|
|
|
news->src[0] = s->src[0];
|
|
|
|
news->src[1] = s->src[1];
|
|
|
|
s->p[0] = is[0];
|
|
|
|
|
2017-10-07 21:14:31 +02:00
|
|
|
tri_seg_intersect(zlist->next, news, slist_visible);
|
2017-10-07 20:29:37 +02:00
|
|
|
// continue splitting our current segment
|
|
|
|
continue;
|
2017-09-29 03:52:15 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if we've reached here the segment is visible
|
|
|
|
// and should be added to the visible list
|
|
|
|
s->next = *slist_visible;
|
|
|
|
*slist_visible = s;
|
2017-10-01 23:37:12 +02:00
|
|
|
recursive--;
|
2017-09-29 03:52:15 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-09-27 04:59:09 +02:00
|
|
|
int main(
|
|
|
|
int argc,
|
|
|
|
char ** argv
|
|
|
|
)
|
2017-09-27 03:37:22 +02:00
|
|
|
{
|
2017-09-27 04:59:09 +02:00
|
|
|
const size_t max_len = 32 << 20;
|
2017-09-27 03:37:22 +02:00
|
|
|
uint8_t * const buf = calloc(max_len, 1);
|
|
|
|
|
2017-09-27 04:59:09 +02:00
|
|
|
float phi = argc > 1 ? atof(argv[1]) * M_PI/180 : 0;
|
|
|
|
float theta = argc > 2 ? atof(argv[2]) * M_PI/180 : 0;
|
|
|
|
float psi = argc > 3 ? atof(argv[3]) * M_PI/180 : 0;
|
|
|
|
|
2017-09-27 03:37:22 +02:00
|
|
|
ssize_t rc = read(0, buf, max_len);
|
|
|
|
if (rc == -1)
|
|
|
|
return EXIT_FAILURE;
|
|
|
|
|
|
|
|
const stl_header_t * const hdr = (const void*) buf;
|
|
|
|
const stl_face_t * const stl_faces = (const void*)(hdr+1);
|
|
|
|
const int num_triangles = hdr->num_triangles;
|
|
|
|
|
2017-10-07 17:59:53 +02:00
|
|
|
int backface = 1;
|
|
|
|
int coplanar = 1;
|
|
|
|
int hidden = 1;
|
2017-10-07 20:29:37 +02:00
|
|
|
float coplanar_eps = 0.001;
|
2017-10-07 17:59:53 +02:00
|
|
|
|
2017-09-27 04:59:09 +02:00
|
|
|
if(debug)
|
|
|
|
{
|
|
|
|
fprintf(stderr, "header: '%s'\n", hdr->header);
|
|
|
|
fprintf(stderr, "num: %d\n", num_triangles);
|
|
|
|
}
|
2017-09-27 03:37:22 +02:00
|
|
|
|
|
|
|
|
|
|
|
// looking at (0,0,0)
|
2017-09-27 04:59:09 +02:00
|
|
|
v3_t eye = { { 0, 0, 400 } };
|
|
|
|
const camera_t * const cam = camera_new(eye, phi, theta, psi);
|
2017-09-27 03:37:22 +02:00
|
|
|
|
|
|
|
printf("<svg xmlns=\"http://www.w3.org/2000/svg\">\n");
|
|
|
|
|
2017-09-27 04:59:09 +02:00
|
|
|
float off_x = 500;
|
2017-10-07 17:59:53 +02:00
|
|
|
float off_y = 500;
|
2017-09-27 04:59:09 +02:00
|
|
|
printf("<g transform=\"translate(%f %f)\">\n", off_x, off_y);
|
|
|
|
|
|
|
|
int rejected = 0;
|
2017-09-27 14:19:21 +02:00
|
|
|
tri_t * zlist = NULL;
|
2017-09-29 03:52:15 +02:00
|
|
|
seg_t * slist = NULL;
|
|
|
|
seg_t * slist_visible = NULL;
|
2017-09-27 04:59:09 +02:00
|
|
|
|
2017-10-01 20:52:43 +02:00
|
|
|
int retained = 0;
|
|
|
|
|
2017-09-29 03:52:15 +02:00
|
|
|
// transform the stl by the camera projection and generate
|
|
|
|
// a z-sorted list of triangles
|
2017-09-27 03:37:22 +02:00
|
|
|
for (int i = 0 ; i < num_triangles ; i++)
|
|
|
|
{
|
|
|
|
const stl_face_t * const stl = &stl_faces[i];
|
|
|
|
|
|
|
|
v3_t s[3];
|
|
|
|
|
|
|
|
for(int j = 0 ; j < 3 ; j++)
|
|
|
|
camera_project(cam, &stl->p[j], &s[j]);
|
|
|
|
|
2017-10-07 18:21:25 +02:00
|
|
|
if(0)fprintf(stderr, "%.3f,%.3f,%.3f -> %.0f,%.0f\n",
|
2017-10-07 17:59:53 +02:00
|
|
|
stl->p[0].p[0],
|
|
|
|
stl->p[0].p[1],
|
|
|
|
stl->p[0].p[2],
|
|
|
|
s[0].p[0],
|
|
|
|
s[0].p[1]
|
|
|
|
);
|
|
|
|
|
2017-10-07 18:21:25 +02:00
|
|
|
tri_t * const tri = tri_new(s, stl->p);
|
2017-09-29 03:52:15 +02:00
|
|
|
|
|
|
|
// reject this face if any of the vertices are behind us
|
|
|
|
if (tri->min[2] < 0)
|
|
|
|
goto reject;
|
2017-09-27 04:59:09 +02:00
|
|
|
|
|
|
|
// do a back-face cull to determine if this triangle
|
|
|
|
// is not facing us. we have to determine the orientation
|
|
|
|
// from the winding of the new projection
|
2017-10-07 17:59:53 +02:00
|
|
|
if (backface && tri->normal.p[2] <= 0)
|
2017-09-27 14:19:21 +02:00
|
|
|
goto reject;
|
2017-09-27 03:37:22 +02:00
|
|
|
|
2017-10-01 23:37:12 +02:00
|
|
|
retained++;
|
|
|
|
|
2017-09-29 03:52:15 +02:00
|
|
|
// it passes the first tests, so insert the triangle
|
|
|
|
// into the list and the three line segments
|
2017-09-27 14:19:21 +02:00
|
|
|
tri_insert(&zlist, tri);
|
|
|
|
continue;
|
|
|
|
|
|
|
|
reject:
|
2017-09-29 03:52:15 +02:00
|
|
|
tri_delete(tri);
|
2017-09-27 14:19:21 +02:00
|
|
|
rejected++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (debug)
|
2017-10-01 20:52:43 +02:00
|
|
|
fprintf(stderr, "Retained %d, rejected %d triangles\n", retained, rejected);
|
|
|
|
|
2017-10-07 17:59:53 +02:00
|
|
|
|
|
|
|
// generate a list of segments, dropping any coplanar ones
|
|
|
|
rejected = 0;
|
|
|
|
for(tri_t * t = zlist ; t ; t = t->next)
|
|
|
|
{
|
|
|
|
unsigned matches = 0;
|
|
|
|
|
|
|
|
if(coplanar)
|
|
|
|
for(tri_t * t2 = zlist ; t2 ; t2 = t2->next)
|
|
|
|
{
|
|
|
|
if (t == t2)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
const int edge = tri_coplanar(t, t2, coplanar_eps);
|
|
|
|
if (edge < 0)
|
|
|
|
continue;
|
|
|
|
matches |= 1 << edge;
|
|
|
|
}
|
|
|
|
|
|
|
|
for(int j = 0 ; j < 3 ; j++)
|
|
|
|
{
|
|
|
|
// drop any that are coplanar
|
|
|
|
if (matches & (1 << j))
|
|
|
|
{
|
|
|
|
rejected++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
seg_t * s = seg_new(t->p[j], t->p[(j+1) % 3]);
|
|
|
|
s->next = slist;
|
|
|
|
slist = s;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (debug)
|
|
|
|
fprintf(stderr, "Rejected %d coplanar segments\n", rejected);
|
|
|
|
|
|
|
|
|
2017-09-27 14:19:21 +02:00
|
|
|
// we now have a z-sorted list of triangles
|
2017-09-29 03:52:15 +02:00
|
|
|
rejected = 0;
|
2017-09-27 14:19:21 +02:00
|
|
|
|
2017-10-07 17:59:53 +02:00
|
|
|
if(hidden)
|
2017-09-27 14:19:21 +02:00
|
|
|
{
|
2017-10-01 20:52:43 +02:00
|
|
|
// work on each segment, intersecting it with all of the triangles
|
|
|
|
while(slist)
|
|
|
|
{
|
|
|
|
seg_t * s = slist;
|
|
|
|
slist = s->next;
|
2017-09-27 03:37:22 +02:00
|
|
|
|
2017-10-01 20:52:43 +02:00
|
|
|
tri_seg_intersect(zlist, s, &slist_visible);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// don't do any intersection tests
|
|
|
|
slist_visible = slist;
|
|
|
|
slist = NULL;
|
2017-09-29 03:52:15 +02:00
|
|
|
}
|
2017-09-27 04:59:09 +02:00
|
|
|
|
2017-09-29 03:52:15 +02:00
|
|
|
// display all of the visible segments
|
|
|
|
for(seg_t * s = slist_visible ; s ; s = s->next)
|
2017-09-27 03:37:22 +02:00
|
|
|
{
|
2017-10-07 20:29:37 +02:00
|
|
|
svg_line("#FF0000", s->p[0].p, s->p[1].p, 1);
|
2017-09-29 03:52:15 +02:00
|
|
|
}
|
2017-09-27 03:37:22 +02:00
|
|
|
|
2017-09-29 03:52:15 +02:00
|
|
|
if (debug)
|
|
|
|
fprintf(stderr, "Occluded %d triangles\n", rejected);
|
2017-09-27 03:37:22 +02:00
|
|
|
|
|
|
|
|
|
|
|
printf("</g>\n");
|
|
|
|
printf("</svg>\n");
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|