casperlamboo
032f896bb4
fixed closed lines detected as open lines
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fixed https://github.com/Doodle3D/Doodle3D-Slicer/issues/10
2017-06-22 13:21:18 +02:00
casperlamboo
c61ee24944
updated webworkers
2017-06-22 13:21:18 +02:00
casperlamboo
5c413267d0
improved slicing algoritm
2017-06-22 13:21:18 +02:00
casperlamboo
a70cf6325a
fixed bug in open lines
2017-06-22 13:21:18 +02:00
casperlamboo
5f4c366132
Improved hole detection algorithm
2017-06-22 13:21:18 +02:00
Casper Lamboo
f1e6328f6f
Update README.md
2017-06-22 13:21:18 +02:00
Casper Lamboo
a196f92329
Update README.md
2017-06-22 13:21:18 +02:00
Casper Lamboo
90535c1b27
Update README.md
2017-06-22 13:21:18 +02:00
Casper Lamboo
e420f815fe
Create README.md
2017-06-22 13:21:18 +02:00
casperlamboo
0d59a48009
Moved To ES6
2017-06-22 13:21:18 +02:00
casperlamboo
d30a1ed107
fixed closing line bug
2017-06-22 13:21:08 +02:00
casperlamboo
7a15cd46fb
better names
2017-06-22 13:21:08 +02:00
casperlamboo
61437295b9
added support for non closing parts
2017-06-22 13:21:08 +02:00
casperlamboo
c0cfa8de9d
improves slicing algorithm
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fixed https://github.com/Doodle3D/Doodle3D-Slicer/issues/4
2017-06-22 13:21:08 +02:00
casperlamboo
890bc8bb56
added setMesh and setGeometry
2017-06-22 13:21:08 +02:00
casperlamboo
40cfcd4579
Fix progress bug
2017-06-22 13:21:08 +02:00
casperlamboo
ae02c3efc2
Fixed error with handling clipper
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no longer need to comment clipper error alerts
2017-06-22 13:21:08 +02:00
casperlamboo
3141440c42
move THREE normal function to utils
2017-06-22 13:21:08 +02:00
casperlamboo
d9c11112e4
added printer outline for editor
2017-06-22 13:21:08 +02:00
casperlamboo
e46fe6ad43
made some functions and variables private with "_"
2017-06-22 13:21:08 +02:00
casperlamboo
542badc205
added doodle_app and fixed https://github.com/Doodle3D/Doodle3D-Slicer/issues/6
2017-06-22 13:21:07 +02:00
casperlamboo
bfb273d727
slicer didn't fill top anymore; fixed
2017-06-22 13:21:07 +02:00
casperlamboo
c9fc4702e2
edited viable names and removed bug
2017-06-22 13:21:07 +02:00
casperlamboo
803d84ac59
added infill overlap
2017-06-22 13:21:07 +02:00
casperlamboo
2aae3c526b
didn't thing about the difference in size when lines are diagonal
2017-06-22 13:21:07 +02:00
casperlamboo
57f7ee62bc
made diagonal infill
2017-06-22 13:21:07 +02:00
casperlamboo
6d69a9f306
fixed bug https://github.com/Doodle3D/Doodle3D-Slicer/issues/3
2017-06-22 13:21:07 +02:00
casperlamboo
7bfacf5203
Fixed major bug
2017-06-22 13:21:07 +02:00
casperlamboo
bdb98fbfff
cleaner code
2017-06-22 13:21:07 +02:00
casperlamboo
2ffb6eb848
fixed minor bugs
2017-06-22 13:21:07 +02:00
casperlamboo
0670d54f4e
fixed spelling errors
2017-06-22 13:21:07 +02:00
casperlamboo
f8d022226f
added three js editor + slicer
2017-06-22 13:21:07 +02:00
casperlamboo
9aef506a4a
changed format settings
2017-06-22 13:20:57 +02:00
casperlamboo
75d4d4758a
Added slice abstraction to Slice class
2017-06-22 13:20:57 +02:00
casperlamboo
ccd650c533
improved index page
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index page now checks if doodle boxes are alive before displaying them
2017-06-22 13:20:57 +02:00
casperlamboo
9723c2c237
improved network error handling
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can now reconnect when connecting failed
2017-06-22 13:20:57 +02:00
casperlamboo
dd41e6d3e7
Merge branch 'webworker'
2015-06-10 18:26:32 +02:00
casperlamboo
a216addc3b
Improved Support
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While testing with printer improved the support
2015-06-10 18:25:49 +02:00
casperlamboo
57179fbe20
added Support
2015-06-09 21:58:22 +02:00
casperlamboo
17bd8f4f25
improved gcode handling
2015-06-09 11:08:06 +02:00
casperlamboo
38bf3c74f3
added gcode class, removed gulp
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gulp didn’t make any more sense to use because it is build modulair
2015-06-05 09:56:58 +02:00
casperlamboo
67362c4ba8
fixed importing buffer geometry with bounding bug
2015-06-01 12:06:11 +02:00
casperlamboo
389dcc27d2
added progress bar
2015-05-29 13:51:18 +02:00
casperlamboo
32dc7df061
added benchmark for web workers
2015-05-29 10:41:44 +02:00
casperlamboo
e75db6d5bd
first commit webworker
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created web worker implementation
added class D3D.SlicerWorker
converts geometry to bufferGeometry
sends bufferGeometry to worker
in worker bufferGeometry gets converted back to geometry
2015-05-27 12:25:51 +02:00
casperlamboo
20374b9e6b
added more pokemon
2015-05-26 11:44:15 +02:00
casperlamboo
f2327d3a21
improved variable names
2015-05-20 19:10:18 +02:00
casperlamboo
f24e96c5ac
added separate settings files
2015-05-19 19:58:13 +02:00
casperlamboo
173e723656
sending gcode now in array
2015-05-19 19:04:20 +02:00
casperlamboo
20e80b390e
changed gcode implementation from array to string
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Makes more sense to store it as string rather then store it as array.
Doesn’t work with the doodle box though; think the doodle box adds \n
after each batch
2015-05-19 17:15:59 +02:00