Trammell hudson
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8b8097253c
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the perspective transform finally looks right
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2018-02-28 22:07:51 -05:00 |
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Trammell hudson
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d48ffe52b4
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fix list insertion bug and try to trim to a viewport
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2018-02-28 21:14:52 -05:00 |
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Trammell hudson
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9c44ea9c58
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prune small triangles
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2018-02-28 18:02:53 -05:00 |
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Trammell hudson
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c7504c0541
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getoptified and made fov parameter
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2018-02-27 13:13:58 -05:00 |
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Trammell hudson
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060a4d472d
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proper lookat and perspective matrix
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2018-02-27 08:21:49 -05:00 |
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Trammell hudson
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7391a667fe
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transform and perspective works with lookat function, not sure about anything else
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2018-02-26 23:30:39 -05:00 |
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Trammell hudson
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d78175a07a
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fix case where both segments must be infront
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2017-10-16 19:46:08 -04:00 |
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Trammell hudson
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d78914bd17
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make the filtering adjustable
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2017-10-07 15:23:49 -04:00 |
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Trammell hudson
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742240b078
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removed dead debugging code, retained s->src for now
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2017-10-07 15:14:31 -04:00 |
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Trammell hudson
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72634d0f11
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replaced tri_inside with tri_find_z and it works!
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2017-10-07 15:05:02 -04:00 |
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Trammell hudson
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8e82fb44c6
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both inside case fixes
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2017-10-07 14:29:37 -04:00 |
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Trammell hudson
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fd64a1947d
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compute coplanar-ness using the XYZ space triangles, not the camera projceted ones
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2017-10-07 12:21:25 -04:00 |
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Trammell hudson
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5d9e0b3673
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make backface and coplanar optional
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2017-10-07 11:59:53 -04:00 |
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Trammell hudson
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f2fe56eb86
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it almost works. so close
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2017-10-01 17:37:12 -04:00 |
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Trammell hudson
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ae46476d09
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lots of hacks, but it is starting to work
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2017-10-01 14:52:43 -04:00 |
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Trammell hudson
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d321a1e86d
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splitting segments almost works
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2017-09-28 21:52:15 -04:00 |
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Trammell hudson
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36aba4db78
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z-sorted list of triangles
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2017-09-27 08:19:21 -04:00 |
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Trammell hudson
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a3815d7c4e
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enable backface culling
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2017-09-26 22:59:09 -04:00 |
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Trammell hudson
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5431c81f6a
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started on hidden wireframe renderer
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2017-09-26 21:37:22 -04:00 |
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