Doodle3D-Slicer/src/slicer.js

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/******************************************************
*
* Slicer
*
******************************************************/
D3D.Slicer = function () {
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"use strict";
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this.progress = {
totalFaces: 0,
currentFace: 0,
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totalLayers: 0,
sliceLayer: 0,
dataLayer: 0,
gcodeLayer: 0
};
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};
D3D.Slicer.prototype.setMesh = function (geometry, matrix) {
"use strict";
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//convert buffergeometry to geometry;
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if (geometry instanceof THREE.BufferGeometry) {
geometry = new THREE.Geometry().fromBufferGeometry(geometry);
}
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//apply mesh matrix on geometry;
geometry.applyMatrix(matrix);
geometry.mergeVertices();
geometry.computeFaceNormals();
geometry.computeBoundingBox();
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/*
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for (var i = 0; i < geometry.faces.length; i ++) {
var face = geometry.faces[i];
var normal = face.normal;
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if (normal.x === 0 && normal.y === 0 && normal.z === 0) {
geometry.faces.splice(i, 1);
i --;
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}
}
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*/
this.geometry = geometry;
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//get unique lines from geometry;
this.createLines();
return this;
};
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D3D.Slicer.prototype.updateProgress = function () {
'use strict';
var faces = this.progress.currentFace / (this.progress.totalFaces - 1);
var slice = this.progress.sliceLayer / (this.progress.totalLayers - 1);
var data = this.progress.dataLayer / (this.progress.totalLayers - 2);
var gcode = this.progress.gcodeLayer / (this.progress.totalLayers - 2);
this.progress.procent = (faces + slice + data + gcode) / 4;
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if (this.onProgress !== undefined) {
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this.onProgress(this.progress);
}
};
D3D.Slicer.prototype.createLines = function () {
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"use strict";
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this.progress.totalFaces = this.geometry.faces.length;
this.lines = [];
var lineLookup = {};
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var self = this;
function addLine (a, b) {
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var index = lineLookup[b + "_" + a];
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if (index === undefined) {
index = self.lines.length;
lineLookup[a + "_" + b] = index;
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self.lines.push({
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line: new THREE.Line3(self.geometry.vertices[a], self.geometry.vertices[b]),
connects: [],
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normals: []
});
}
return index;
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}
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for (var i = 0; i < this.geometry.faces.length; i ++) {
var face = this.geometry.faces[i];
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if (face.normal.y !== 1 && face.normal.y !== -1) {
var normal = new THREE.Vector2().set(face.normal.z, face.normal.x).normalize();
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//check for only adding unique lines
//returns index of said line
var a = addLine(face.a, face.b);
var b = addLine(face.b, face.c);
var c = addLine(face.c, face.a);
//set connecting lines (based on face)
this.lines[a].connects.push(b, c);
this.lines[b].connects.push(c, a);
this.lines[c].connects.push(a, b);
this.lines[a].normals.push(normal);
this.lines[b].normals.push(normal);
this.lines[c].normals.push(normal);
}
this.progress.currentFace = i;
this.updateProgress();
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}
};
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D3D.Slicer.prototype.slice = function (layerHeight, height) {
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"use strict";
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var numLayers = height / layerHeight;
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var layersIntersections = [];
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for (var lineIndex = 0; lineIndex < this.lines.length; lineIndex ++) {
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var line = this.lines[lineIndex].line;
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var min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight);
var max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight);
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for (var layerIndex = min; layerIndex <= max; layerIndex ++) {
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if (layerIndex >= 0 && layerIndex < numLayers) {
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if (layersIntersections[layerIndex] === undefined) {
layersIntersections[layerIndex] = [];
}
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layersIntersections[layerIndex].push(lineIndex);
}
}
}
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var slices = [];
//still error in first layer, so remove first layer & last layer
//see https://github.com/Doodle3D/Doodle3D-Slicer/issues/1
for (var layer = 0; layer < layersIntersections.length; layer ++) {
var layerIntersections = layersIntersections[layer];
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var y = layer * layerHeight;
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var intersections = [];
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var log = [];
for (var i = 0; i < layerIntersections.length; i ++) {
var index = layerIntersections[i];
var line = this.lines[index].line;
if (line.start.y === line.end.y) {
var x = line.start.x;
var z = line.start.z;
}
else {
var alpha = (y - line.start.y) / (line.end.y - line.start.y);
var x = line.end.x * alpha + line.start.x * (1 - alpha);
var z = line.end.z * alpha + line.start.z * (1 - alpha);
}
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intersections[index] = new THREE.Vector2(z, x);
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log.push({x: z, y: x, index: index, connects: this.lines[index].connects});
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}
var done = [];
var slice = [];
for (var i = 0; i < layerIntersections.length; i ++) {
var index = layerIntersections[i];
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if (done.indexOf(index) === -1) {
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var shape = [];
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while (index !== -1) {
var intersection = intersections[index];
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shape.push({X: intersection.x, Y: intersection.y});
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var connects = this.lines[index].connects;
var faceNormals = this.lines[index].normals;
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for (var j = 0; j < connects.length; j ++) {
index = connects[j];
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if (intersections[index] !== undefined && done.indexOf(index) === -1) {
done.push(index);
var a = new THREE.Vector2(intersection.x, intersection.y);
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var b = intersections[index];
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if (a.distanceTo(b) === 0) {
connects = connects.concat(this.lines[index].connects);
faceNormals = faceNormals.concat(this.lines[index].normals);
index = -1;
}
else {
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var normal = a.sub(b).normal().normalize();
var faceNormal = faceNormals[Math.floor(j/2)];
if (normal.dot(faceNormal) >= 0) {
//if (true) {
break;
}
else {
index = -1;
}
}
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}
else {
index = -1;
}
}
}
/*
for (var i = 0; i < shape.length; i ++) {
var point = shape[i];
var previousPoint = shape[(i + shape.length - 1) % shape.length];
var nextPoint = shape[(i + 1) % shape.length];
var point = new THREE.Vector2(point.X, point.Y);
var previousPoint = new THREE.Vector2(previousPoint.X, previousPoint.Y);
var nextPoint = new THREE.Vector2(nextPoint.X, nextPoint.Y);
//var lineLength = nextPoint.sub(previousPoint).length();
var normal = nextPoint.sub(previousPoint).normal().normalize();
var distance = Math.abs(normal.dot(point.sub(previousPoint)));
//something better for offset check
if (distance <= 0.01) {
shape.splice(i, 1);
i --;
}
}
*/
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//think this check is not nescesary, always higher as 0
if (shape.length > 0) {
slice.push(new D3D.Paths([shape], true));
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}
}
}
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var layerParts = [];
for (var i = 0; i < slice.length; i ++) {
var layerPart1 = slice[i];
var merge = false;
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for (var j = 0; j < layerParts.length; j ++) {
var layerPart2 = layerParts[j];
if (layerPart2.intersect(layerPart1).length > 0) {
layerPart2.join(layerPart1);
merge = true;
break;
}
}
if (!merge) {
layerParts.push(layerPart1);
}
}
//stop when ther are no intersects
if (layerParts.length > 0) {
slices.push(layerParts);
}
else {
break;
}
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this.progress.sliceLayer = layer;
this.updateProgress();
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}
return slices;
};
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D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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"use strict";
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var scale = 100;
var layerHeight = printer.config["printer.layerHeight"];
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var nozzleDiameter = printer.config["printer.nozzleDiameter"] * scale;
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var shellThickness = printer.config["printer.shellThickness"] * scale;
var fillSize = printer.config["printer.fillSize"] * scale;
var brimOffset = printer.config["printer.brimOffset"] * scale;
var bottomThickness = printer.config["printer.bottomThickness"];
var topThickness = printer.config["printer.topThickness"];
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var useSupport = printer.config["printer.support.use"];
var supportGritSize = printer.config["printer.support.gritSize"] * scale;
var supportAccaptanceSize = printer.config["printer.support.accaptanceSize"] * scale;
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var supportMargin = printer.config["printer.support.margin"] * scale;
var plateSize = printer.config["printer.support.plateSize"] * scale;
var supportDistanceY = printer.config["printer.support.distanceY"];
var supportDistanceLayers = Math.ceil(supportDistanceY / layerHeight);
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var bottomSkinCount = Math.ceil(bottomThickness/layerHeight);
var topSkinCount = Math.ceil(topThickness/layerHeight);
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var nozzleRadius = nozzleDiameter / 2;
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var lowFillTemplate = this.getFillTemplate({
left: this.geometry.boundingBox.min.z * scale,
top: this.geometry.boundingBox.min.x * scale,
right: this.geometry.boundingBox.max.z * scale,
bottom: this.geometry.boundingBox.max.x * scale
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}, fillSize, true, true);
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var data = [];
//generate outerLayer and insets
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for (var layer = 0; layer < slices.length; layer ++) {
var slice = slices[layer];
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var layerData = [];
data.push(layerData);
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for (var i = 0; i < slice.length; i ++) {
var part = slice[i];
var outerLayer = part.clone().scaleUp(scale).offset(-nozzleRadius);
var insets = new D3D.Paths([], true);
if (outerLayer.length > 0) {
for (var offset = nozzleDiameter; offset <= shellThickness; offset += nozzleDiameter) {
var inset = outerLayer.offset(-offset);
insets.join(inset);
}
layerData.push({
outerLayer: outerLayer,
insets: insets
});
}
}
}
//generate infills
for (var layer = 0; layer < data.length; layer ++) {
var slice = data[layer];
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var downSkin = new D3D.Paths([], true);
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if (layer - bottomSkinCount >= 0) {
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var downLayer = data[layer - bottomSkinCount];
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for (var i = 0; i < downLayer.length; i ++) {
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downSkin.join(downLayer[i].outerLayer);
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}
}
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var upSkin = new D3D.Paths([], true);
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if (layer + topSkinCount < data.length) {
var upLayer = data[layer + topSkinCount];
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for (var i = 0; i < upLayer.length; i ++) {
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upSkin.join(upLayer[i].outerLayer);
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}
}
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var surroundingLayer = upSkin.intersect(downSkin);
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var sliceData = [];
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for (var i = 0; i < slice.length; i ++) {
var part = slice[i];
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var outerLayer = part.outerLayer;
var insets = part.insets;
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if (outerLayer.length > 0) {
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var fillArea = ((insets.length > 0) ? insets : outerLayer).offset(-nozzleRadius);
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var highFillArea = fillArea.difference(surroundingLayer);
var lowFillArea = fillArea.difference(highFillArea);
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var fill = new D3D.Paths([], false);
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if (lowFillTemplate.length > 0) {
fill.join(lowFillTemplate.intersect(lowFillArea));
}
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if (highFillArea.length > 0) {
var bounds = highFillArea.bounds();
var even = (layer % 2 === 0);
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var highFillTemplate = this.getFillTemplate(bounds, nozzleDiameter, even, !even);
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fill.join(highFillTemplate.intersect(highFillArea));
}
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part.fill = fill;
}
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}
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this.progress.dataLayer = layer;
this.updateProgress();
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}
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//generate support
if (useSupport) {
var supportTemplate = this.getFillTemplate({
left: this.geometry.boundingBox.min.z * scale,
top: this.geometry.boundingBox.min.x * scale,
right: this.geometry.boundingBox.max.z * scale,
bottom: this.geometry.boundingBox.max.x * scale
}, supportGritSize, true, true);
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var supportAreas = new D3D.Paths([], true);
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for (var layer = data.length - 1 - supportDistanceLayers; layer >= 0; layer --) {
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if (supportAreas.length > 0) {
if (layer >= supportDistanceLayers) {
var sliceSkin = new D3D.Paths([], true);
var slice = data[layer - supportDistanceLayers];
for (var i = 0; i < slice.length; i ++) {
sliceSkin.join(slice[i].outerLayer);
}
sliceSkin = sliceSkin.offset(supportMargin);
supportAreas = supportAreas.difference(sliceSkin);
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}
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var currentSlice = data[layer];
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if (layer === 0) {
supportAreas = supportAreas.offset(plateSize).difference(sliceSkin);
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var template = this.getFillTemplate(supportAreas.bounds(), nozzleDiameter, true, false);
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currentSlice[0].support = template.intersect(supportAreas);
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}
else {
currentSlice[0].support = supportTemplate.intersect(supportAreas).join(supportAreas.clone());
}
}
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var supportSlice = data[layer + supportDistanceLayers - 1];
var supportSkin = new D3D.Paths([], true);
for (var i = 0; i < supportSlice.length; i ++) {
//supportSkin = supportSkin.union(supportSlice[i].outerLayer);
supportSkin.join(supportSlice[i].outerLayer);
}
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var slice = data[layer + supportDistanceLayers];
for (var i = 0; i < slice.length; i ++) {
var slicePart = slice[i];
var outerLayer = slicePart.outerLayer;
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var overlap = supportSkin.offset(supportAccaptanceSize).intersect(outerLayer);
var overhang = outerLayer.difference(overlap);
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if (overlap.length === 0 || overhang.length > 0) {
var supportArea = outerLayer.difference(supportSkin.intersect(outerLayer));
supportAreas = supportAreas.union(supportArea);
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}
}
}
}
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//finalize paths
var start = new THREE.Vector2(0, 0);
var order = ["outerLayer", "insets", "fill", "support"];
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for (var layer = 0; layer < data.length; layer ++) {
var slice = data[layer];
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for (var i = 0; i < slice.length; i ++) {
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var part = slice[i];
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for (var j = 0; j < order.length; j ++) {
var property = order[j];
if (part[property] !== undefined && part[property].length > 0) {
part[property] = part[property].optimizePath(start);
start = part[property].lastPoint();
}
}
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part.outerLayer.scaleDown(100);
part.insets.scaleDown(100);
part.fill.scaleDown(100);
if (part.support !== undefined) {
part.support.scaleDown(100);
}
}
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}
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return data;
};
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D3D.Slicer.prototype.getFillTemplate = function (bounds, size, even, uneven) {
"use strict";
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var paths = new D3D.Paths([], false);
if (even) {
for (var length = Math.floor(bounds.left/size)*size; length <= Math.ceil(bounds.right/size)*size; length += size) {
paths.push([{X: length, Y: bounds.top}, {X: length, Y: bounds.bottom}]);
}
}
if (uneven) {
for (var length = Math.floor(bounds.top/size)*size; length <= Math.floor(bounds.bottom/size)*size; length += size) {
paths.push([{X: bounds.left, Y: length}, {X: bounds.right, Y: length}]);
}
}
//return paths;
return paths;
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};
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D3D.Slicer.prototype.dataToGCode = function (data, printer) {
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"use strict";
var gcode = new D3D.GCode().setSettings(printer);
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function sliceToGCode (path, retract, unRetract) {
for (var i = 0; i < path.length; i ++) {
var shape = path[i];
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var length = path.closed ? (shape.length + 1) : shape.length;
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for (var j = 0; j < length; j ++) {
var point = shape[j % shape.length];
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if (j === 0) {
gcode.moveTo(false, point.X, point.Y, layer);
if (unRetract) {
gcode.unRetract();
}
}
else {
gcode.moveTo(true, point.X, point.Y, layer);
}
}
}
if (retract) {
gcode.retract();
}
}
for (var layer = 0; layer < data.length; layer ++) {
var slice = data[layer];
if (layer === 1) {
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gcode.turnFanOn();
gcode.bottom = false;
}
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for (var i = 0; i < slice.length; i ++) {
var layerPart = slice[i];
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sliceToGCode(layerPart.outerLayer, false, true);
sliceToGCode(layerPart.insets, false, false);
sliceToGCode(layerPart.fill, true, false);
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if (layerPart.support !== undefined) {
sliceToGCode(layerPart.support, true, true);
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}
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}
this.progress.gcodeLayer = layer;
this.updateProgress();
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}
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return gcode.getGCode();
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};
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D3D.Slicer.prototype.getGCode = function (printer) {
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"use strict";
var layerHeight = printer.config["printer.layerHeight"];
var dimensionsZ = printer.config["printer.dimensions.z"];
this.progress.totalLayers = Math.floor(Math.min(this.geometry.boundingBox.max.y, dimensionsZ) / layerHeight);
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this.progress.sliceLayer = 0;
this.progress.dataLayer = 0;
this.progress.gcodeLayer = 0;
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var start = new Date().getTime();
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var slices = this.slice(layerHeight, dimensionsZ);
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var end = new Date().getTime();
console.log("Slicing: " + (end - start) + "ms");
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start = new Date().getTime();
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var data = this.slicesToData(slices, printer);
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end = new Date().getTime();
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console.log("Data: " + (end - start) + "ms");
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start = new Date().getTime();
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var gcode = this.dataToGCode(data, printer);
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end = new Date().getTime();
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console.log("Gcode: " + (end - start) + "ms");
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return gcode;
};