casperlamboo
cd71f7a378
better names
2015-07-10 18:07:21 +02:00
casperlamboo
f8be250815
added support for non closing parts
2015-07-10 18:04:10 +02:00
casperlamboo
ce50b84010
improves slicing algorithm
...
fixed https://github.com/Doodle3D/Doodle3D-Slicer/issues/4
2015-07-10 15:06:51 +02:00
casperlamboo
bb42335353
added setMesh and setGeometry
2015-07-10 12:59:50 +02:00
casperlamboo
7064058464
Fix progress bug
2015-07-10 09:16:03 +02:00
casperlamboo
151dee5ee9
Fixed error with handling clipper
...
no longer need to comment clipper error alerts
2015-07-06 22:59:58 +02:00
casperlamboo
fee357b910
move THREE normal function to utils
2015-07-01 14:51:41 +02:00
casperlamboo
ffb8d337cb
added printer outline for editor
2015-06-17 21:26:49 +02:00
casperlamboo
18b71b92f1
made some functions and variables private with "_"
2015-06-17 09:36:01 +02:00
casperlamboo
d99e302c38
added doodle_app and fixed https://github.com/Doodle3D/Doodle3D-Slicer/issues/6
2015-06-16 18:37:26 +02:00
casperlamboo
44994f61a8
slicer didn't fill top anymore; fixed
2015-06-16 12:37:51 +02:00
casperlamboo
f9ef14822b
edited viable names and removed bug
2015-06-16 10:28:26 +02:00
casperlamboo
68e16a94a4
added infill overlap
2015-06-16 07:23:31 +02:00
casperlamboo
f25e6493b2
didn't thing about the difference in size when lines are diagonal
2015-06-16 01:38:33 +02:00
casperlamboo
89b07ff341
made diagonal infill
2015-06-16 01:25:06 +02:00
casperlamboo
a70ba60854
fixed bug https://github.com/Doodle3D/Doodle3D-Slicer/issues/3
2015-06-15 17:22:36 +02:00
casperlamboo
f7e9309e6d
Fixed major bug
2015-06-15 11:40:19 +02:00
casperlamboo
06528f6d0f
cleaner code
2015-06-15 10:21:05 +02:00
casperlamboo
74a83f9c3b
fixed minor bugs
2015-06-13 20:09:44 +02:00
casperlamboo
67093d047d
fixed spelling errors
2015-06-12 21:19:56 +02:00
casperlamboo
99b2b24d88
added three js editor + slicer
2015-06-12 15:58:26 +02:00
casperlamboo
14c5d85318
changed format settings
2015-06-11 15:42:38 +02:00
casperlamboo
090bdf248a
Added slice abstraction to Slice class
2015-06-11 14:34:30 +02:00
casperlamboo
3bacee2072
improved index page
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index page now checks if doodle boxes are alive before displaying them
2015-06-11 11:08:56 +02:00
casperlamboo
81ec036973
improved network error handling
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can now reconnect when connecting failed
2015-06-11 10:28:21 +02:00
casperlamboo
dd41e6d3e7
Merge branch 'webworker'
2015-06-10 18:26:32 +02:00
casperlamboo
a216addc3b
Improved Support
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While testing with printer improved the support
2015-06-10 18:25:49 +02:00
casperlamboo
57179fbe20
added Support
2015-06-09 21:58:22 +02:00
casperlamboo
17bd8f4f25
improved gcode handling
2015-06-09 11:08:06 +02:00
casperlamboo
38bf3c74f3
added gcode class, removed gulp
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gulp didn’t make any more sense to use because it is build modulair
2015-06-05 09:56:58 +02:00
casperlamboo
67362c4ba8
fixed importing buffer geometry with bounding bug
2015-06-01 12:06:11 +02:00
casperlamboo
389dcc27d2
added progress bar
2015-05-29 13:51:18 +02:00
casperlamboo
32dc7df061
added benchmark for web workers
2015-05-29 10:41:44 +02:00
casperlamboo
e75db6d5bd
first commit webworker
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created web worker implementation
added class D3D.SlicerWorker
converts geometry to bufferGeometry
sends bufferGeometry to worker
in worker bufferGeometry gets converted back to geometry
2015-05-27 12:25:51 +02:00
casperlamboo
20374b9e6b
added more pokemon
2015-05-26 11:44:15 +02:00
casperlamboo
f2327d3a21
improved variable names
2015-05-20 19:10:18 +02:00
casperlamboo
f24e96c5ac
added separate settings files
2015-05-19 19:58:13 +02:00
casperlamboo
173e723656
sending gcode now in array
2015-05-19 19:04:20 +02:00
casperlamboo
20e80b390e
changed gcode implementation from array to string
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Makes more sense to store it as string rather then store it as array.
Doesn’t work with the doodle box though; think the doodle box adds \n
after each batch
2015-05-19 17:15:59 +02:00
casperlamboo
ec447ab56e
added top & bottom thickness
2015-05-18 13:53:49 +02:00
casperlamboo
f38ab10e62
added flat shading to models instead of a wireframe
2015-05-17 23:22:27 +02:00
casperlamboo
26f13eb998
changest converting (x, y z) to (z, x) instead of (x, z)
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see https://github.com/Doodle3D/Doodle3D-Slicer/issues/2
2015-05-17 19:58:44 +02:00
casperlamboo
a2e7bf4d85
fixed path optimizing when paths are empty
2015-05-15 17:35:18 +02:00
casperlamboo
e441c142b4
fixed mergin vertexes
2015-05-15 15:07:47 +02:00
casperlamboo
203fe6df19
Path optimizer
2015-05-15 11:14:44 +02:00
casperlamboo
0bc518dcc9
Merge branch 'layer-part-test'
2015-05-13 17:38:07 +02:00
casperlamboo
81ff68d1f6
implimentent layer parts
2015-05-13 17:37:52 +02:00
casperlamboo
5ac9364cc3
step before layer part integration
2015-05-13 13:18:37 +02:00
casperlamboo
3a41b73c75
Implemented new layer part structure
2015-05-13 12:12:15 +02:00
casperlamboo
9740c254c2
created abstraction for clipper js
2015-05-12 11:29:01 +02:00